virtualx-engine/scene
Rémi Verschelde 5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
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2d Remove unnecessary bounded_offset from PathFollow2D 2019-11-30 03:16:33 +01:00
3d Port Path2D changes to 3D 2019-11-30 12:43:34 +01:00
animation Handle state machine travel before the start node is processed 2019-11-30 02:41:40 +01:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
debugger Implement game camera override 2019-10-23 02:51:32 +01:00
gui Range: Remove min/max check added in #33908 2019-11-26 12:11:21 +01:00
main Added more details in Timer.start() error message. 2019-11-27 14:11:15 -05:00
resources Only display Environment sky rotation in degrees in the Inspector 2019-11-26 18:57:29 +01:00
register_scene_types.cpp Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00