.. |
shaders
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Use vertex distance instead of z, fixes #9108
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2017-08-06 21:57:40 -03:00 |
rasterizer_canvas_gles3.cpp
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Clang-formatting *.cpp and *.h (some files excluded)
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2017-07-22 18:14:08 +07:00 |
rasterizer_canvas_gles3.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
rasterizer_gles3.cpp
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remove meaningless print line from editor console
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2017-08-02 13:27:01 +07:00 |
rasterizer_gles3.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
rasterizer_scene_gles3.cpp
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Fixes to glow and auto exposure, closes #9797, closes #9106
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2017-07-26 00:40:32 -03:00 |
rasterizer_scene_gles3.h
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
rasterizer_storage_gles3.cpp
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Add missing max. number of samples (MSAA) check
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2017-07-27 17:56:43 +03:00 |
rasterizer_storage_gles3.h
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Fixes to glow and auto exposure, closes #9797, closes #9106
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2017-07-26 00:40:32 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Some adjustments to toon material to make it more flexible
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2017-07-08 14:01:56 -03:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |