virtualx-engine/main
Shockblast 2f76257da4 [GD 3.0] Fix stretch mode 2d... again
Objects on the screen were not displayed when the project was played,
because it looked for the values of width and height of menus with old
names (godot 2.1?) For that reason delivered value (0, 0).
2017-04-16 18:02:22 -03:00
..
tests Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
app_icon.png Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
input_default.cpp Fix joystick crash when mapping is -1 2017-04-10 23:41:47 +02:00
input_default.h Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main.cpp [GD 3.0] Fix stretch mode 2d... again 2017-04-16 18:02:22 -03:00
main.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00
splash.png Restored (And auto-generated) splash image 2017-04-09 20:03:38 -03:00