..
physics
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
audio_listener_3d.cpp
Expose is_part_of_edited_scene()
2024-04-26 11:49:38 +02:00
audio_listener_3d.h
audio_stream_player_3d.compat.inc
audio_stream_player_3d.cpp
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_player_3d.h
Add samples playback support
2024-06-18 11:06:31 -04:00
bone_attachment_3d.compat.inc
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
bone_attachment_3d.cpp
Reset when disabling override pose in BoneAttachment3D
2024-06-28 00:48:26 +09:00
bone_attachment_3d.h
replace bone_pose_updated to skeleton_updated signal
2024-04-13 05:48:42 +09:00
camera_3d.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
camera_3d.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
cpu_particles_3d.cpp
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
2024-05-14 18:09:47 +02:00
cpu_particles_3d.h
decal.cpp
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
decal.h
fog_volume.cpp
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
fog_volume.h
gpu_particles_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
gpu_particles_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
gpu_particles_collision_3d.cpp
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
importer_mesh_instance_3d.h
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
label_3d.cpp
[Scene] Add SceneStringNames::font(_size/_color)
2024-06-18 17:24:27 +02:00
label_3d.h
light_3d.cpp
light_3d.h
lightmap_gi.cpp
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
lightmap_gi.h
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h
Add denoiser range property for LightmapGI
2024-05-15 08:26:04 +02:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp
Add option to bake a mesh from blend shape mix
2024-04-10 23:35:28 +02:00
mesh_instance_3d.h
Add option to bake a mesh from blend shape mix
2024-04-10 23:35:28 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp
Fix physics tick counter
2024-07-07 19:04:05 +02:00
navigation_agent_3d.h
Fix physics tick counter
2024-07-07 19:04:05 +02:00
navigation_link_3d.cpp
navigation_link_3d.h
navigation_obstacle_3d.cpp
Add NavigationObstacle options to affect and carve navigation mesh
2024-03-15 01:45:44 +01:00
navigation_obstacle_3d.h
Add NavigationObstacle options to affect and carve navigation mesh
2024-03-15 01:45:44 +01:00
navigation_region_3d.cpp
Fix NavigationRegion3D not reacting to runtime debug enabled change
2024-05-23 20:01:47 +02:00
navigation_region_3d.h
node_3d.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
node_3d.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
occluder_instance_3d.cpp
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
occluder_instance_3d.h
Fix invalid inheritance of OccluderInstance3D
2024-06-19 16:47:37 +02:00
path_3d.cpp
path_3d.h
physical_bone_simulator_3d.cpp
Fix child bones of the physical bone aren't modified
2024-06-11 14:43:17 +09:00
physical_bone_simulator_3d.h
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
reflection_probe.cpp
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
reflection_probe.h
Add reflection probe support to compatibility renderer using 2 probe approach.
2024-04-09 16:53:28 +10:00
remote_transform_3d.cpp
remote_transform_3d.h
SCsub
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
skeleton_3d.compat.inc
Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
2024-02-25 05:24:48 -06:00
skeleton_3d.cpp
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
skeleton_3d.h
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
skeleton_ik_3d.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
skeleton_ik_3d.h
Add SkeletonIK3D get/set_interpolation compat from #87888
2024-04-18 01:49:12 -07:00
skeleton_modifier_3d.cpp
Expose get_skeleton() from SkeletonModifier3D
2024-06-09 23:58:05 +09:00
skeleton_modifier_3d.h
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 -07:00
soft_body_3d.cpp
Split monolithic physics class files
2024-02-27 11:18:16 +01:00
soft_body_3d.h
sprite_3d.cpp
Fix property type of Sprite3D frame_coords
to Vector2i from Vector2
2024-07-06 05:36:45 +09:00
sprite_3d.h
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
visible_on_screen_notifier_3d.h
Implement VisibilityNotifier3D in the compatibility backend
2024-02-22 12:35:24 -08:00
visual_instance_3d.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
visual_instance_3d.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
voxel_gi.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
voxel_gi.h
voxelizer.cpp
voxelizer.h
world_environment.cpp
world_environment.h
xr_body_modifier_3d.cpp
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
xr_body_modifier_3d.h
Subscribe to correct tracker signals
2024-04-22 18:40:18 -04:00
xr_face_modifier_3d.cpp
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
xr_face_modifier_3d.h
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
xr_hand_modifier_3d.cpp
Store previous relative transforms in XRHandModifier3D
2024-04-30 08:59:40 -05:00
xr_hand_modifier_3d.h
Store previous relative transforms in XRHandModifier3D
2024-04-30 08:59:40 -05:00
xr_nodes.cpp
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00
xr_nodes.h
Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
2024-04-18 20:04:01 -04:00