virtualx-engine/core/math
Rémi Verschelde 32cc022267
Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh
[3.x] Support for Dynamic BVH as 2D Physics broadphase
2021-05-04 09:23:04 +02:00
..
a_star.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
a_star.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
aabb.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
aabb.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_frame.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-05 09:26:09 +01:00
basis.cpp Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
basis.h Improve some argument names for core types 2021-04-23 15:34:24 +02:00
bsp_tree.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bsp_tree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
bvh.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_abb.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_cull.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_debug.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_integrity.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_logic.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_misc.inc Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
bvh_pair.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_public.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_refit.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_split.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_structs.inc Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
bvh_tree.h Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh 2021-05-04 09:23:04 +02:00
camera_matrix.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
camera_matrix.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
delaunay.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
disjoint_set.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
disjoint_set.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
expression.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
expression.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
face3.cpp Fix area calculation of Face3 2021-04-29 11:10:50 +02:00
face3.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
geometry.cpp Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
geometry.h Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
math_defs.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_fieldwise.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_funcs.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
math_funcs.h GDScript: Clarified/fixed inaccuracies in the built-in function docs. 2021-02-11 13:12:06 +01:00
octree.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
octree_definition.inc Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
plane.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quat.cpp Improve some argument names for core types 2021-04-23 15:34:24 +02:00
quat.h Improve some argument names for core types 2021-04-23 15:34:24 +02:00
quick_hull.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
quick_hull.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_number_generator.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
random_pcg.cpp Make randomize() use unix time too 2021-04-23 21:50:34 +02:00
random_pcg.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rect2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rect2.h Support for Dynamic BVH as 2D Physics broadphase 2021-04-30 15:53:15 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
transform.cpp Core: Drop custom copymem/zeromem defines 2021-04-29 12:34:11 +02:00
transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform_2d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
transform_2d.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangle_mesh.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangle_mesh.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangulate.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
triangulate.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
vector2.cpp Improve some argument names for core types 2021-04-23 15:34:24 +02:00
vector2.h Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh 2021-05-04 09:23:04 +02:00
vector3.cpp Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh 2021-05-04 09:23:04 +02:00
vector3.h Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh 2021-05-04 09:23:04 +02:00