.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
rasterizer.h
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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2017-01-02 21:52:26 +01:00 |
shader_language.h
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First set of changes to fix compilation errors and initialise the gles3 renderer for Mac OS X. Still broken at this point.
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2017-01-04 23:34:02 +11:00 |
shader_types.cpp
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WIP particle system
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2017-01-01 22:16:52 -03:00 |
shader_types.h
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
visual_server_canvas.cpp
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Type renames:
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2017-01-11 00:52:51 -03:00 |
visual_server_canvas.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |
visual_server_global.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_global.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
visual_server_light_baker.cpp
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_light_baker.h
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work in progress global illumination
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2016-12-20 00:21:07 -03:00 |
visual_server_raster.cpp
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Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
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2017-01-07 18:26:38 -03:00 |
visual_server_raster.h
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
visual_server_scene.cpp
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
visual_server_scene.h
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Unify naming of blendshape / morphtarget into just "Blend Shape"
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2017-01-12 08:34:00 -03:00 |
visual_server_viewport.cpp
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Type renames:
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2017-01-11 00:52:51 -03:00 |
visual_server_viewport.h
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Type renames:
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2017-01-11 00:52:51 -03:00 |