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a_star.cpp
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Initialize pointers in a_star.cpp
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2023-12-28 13:58:11 -08:00 |
a_star.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
a_star_grid_2d.cpp
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Add isometric cell shape mode to AStarGrid2D .
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2023-10-03 21:04:03 +03:00 |
a_star_grid_2d.h
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Add isometric cell shape mode to AStarGrid2D .
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2023-10-03 21:04:03 +03:00 |
aabb.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
aabb.h
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audio_frame.h
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basis.cpp
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Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal
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2023-12-06 13:12:05 -06:00 |
basis.h
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
bvh.h
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bvh_abb.h
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bvh_cull.inc
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bvh_debug.inc
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bvh_integrity.inc
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bvh_logic.inc
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bvh_misc.inc
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bvh_pair.inc
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bvh_public.inc
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bvh_refit.inc
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Fix not refitting upward from leaf nodes.
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2023-09-28 20:27:51 +08:00 |
bvh_split.inc
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Fix axis getting mixed up when split leaf
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2023-09-27 17:56:12 +08:00 |
bvh_structs.inc
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Fix not refitting upward from leaf nodes.
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2023-09-28 20:27:51 +08:00 |
bvh_tree.h
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color.cpp
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color.h
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color_names.inc
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convex_hull.cpp
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Replace sanity with safety for checks
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2023-10-08 16:22:24 +02:00 |
convex_hull.h
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delaunay_2d.h
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Consider all triangles for retention in Delaunay Triangulation
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2023-06-17 11:18:30 -04:00 |
delaunay_3d.h
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Fix various typos with codespell
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2023-08-07 13:09:47 +02:00 |
disjoint_set.h
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[Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-11 19:45:49 +02:00 |
dynamic_bvh.cpp
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dynamic_bvh.h
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Improve DynamicBVH code to make it clearer how the stack/heap works.
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2023-12-13 09:03:19 +11:00 |
expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry_2d.cpp
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geometry_2d.h
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Update triangulate_delaunay() to avoid needless reallocations
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2023-10-16 12:37:57 +02:00 |
geometry_3d.cpp
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Remove unnecessary Clipper lib includes
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2023-05-24 23:57:08 +02:00 |
geometry_3d.h
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Expose 3D Delaunay tetrahedralization in Geometry3D
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2023-10-16 11:48:49 +02:00 |
math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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Fix potential integer underflow in rounded up divisions
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2024-01-02 14:14:47 +01:00 |
plane.cpp
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Allow setting negative WorldBoundaryShape2D.distance through the editor
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2023-06-14 14:54:00 +02:00 |
plane.h
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projection.cpp
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Remove unnecessary line from Projection::get_z_far
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2023-09-20 10:48:37 -04:00 |
projection.h
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quaternion.cpp
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quaternion.h
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quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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Rework blending method in Variant animation for Int/Array/String
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2023-11-16 21:37:18 +09:00 |
rect2i.cpp
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rect2i.h
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SCsub
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static_raycaster.cpp
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static_raycaster.h
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transform_2d.cpp
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
transform_2d.h
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
transform_3d.cpp
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
transform_3d.h
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Add and expose Basis/Transform2D/3D division by float operator
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2023-12-20 18:24:03 -06:00 |
triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector2i.cpp
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vector2i.h
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Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
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2023-10-12 13:46:49 +02:00 |
vector3.cpp
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vector3.h
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vector3i.cpp
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vector3i.h
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Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
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2023-10-12 13:46:49 +02:00 |
vector4.cpp
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vector4.h
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vector4i.cpp
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vector4i.h
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Implement Vector2i/3i/4i methods: distance_to and distance_squared_to
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2023-10-12 13:46:49 +02:00 |