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canvas_layer.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
canvas_layer.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
http_request.cpp
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Add http method and request data parameters
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2016-09-05 13:38:00 -03:00 |
http_request.h
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Add http method and request data parameters
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2016-09-05 13:38:00 -03:00 |
instance_placeholder.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
instance_placeholder.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
node.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
node.h
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
resource_preloader.cpp
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
resource_preloader.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
scene_main_loop.cpp
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working reflection probes!!
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2016-11-19 13:23:37 -03:00 |
scene_main_loop.h
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PBR more or less working, still working on bringing gizmos back
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2016-10-27 11:50:26 -03:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |
timer.cpp
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Now the timer could be paused
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2016-03-31 18:23:16 -03:00 |
timer.h
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Now the timer could be paused
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2016-03-31 18:23:16 -03:00 |
viewport.cpp
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Instancing is working! (hooray)
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2016-11-22 01:26:56 -03:00 |
viewport.h
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all light types and shadows are working, pending a lot of clean-up
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2016-11-09 23:55:06 -03:00 |