..
renderer_rd
Merge pull request #49630 from kodiwills/fix-custom-irradiance-typo
2021-06-15 22:37:54 +02:00
rasterizer_dummy.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_canvas_cull.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
renderer_canvas_cull.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
[4] Fix canvas rect bound calculation
2021-05-28 09:04:24 +01:00
renderer_compositor.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_compositor.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
renderer_scene_cull.cpp
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
renderer_scene_cull.h
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
renderer_scene_occlusion_cull.cpp
Implement occlusion culling
2021-04-23 21:45:23 +02:00
renderer_scene_occlusion_cull.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
renderer_scene_render.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_scene_render.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Implement visibility range and dependencies.
2021-06-14 12:17:11 +02:00
renderer_viewport.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
rendering_device.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
rendering_device.h
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
rendering_server_default.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_default.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_globals.cpp
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
rendering_server_globals.h
Refactor VisibilityNotifier
2021-06-16 10:48:57 -03:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Prevent shader crash when returning array when return type is scalar
2021-06-06 14:59:52 +03:00
shader_language.h
Fix length()
array function usage in shader
2021-06-10 10:04:28 +03:00
shader_types.cpp
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
shader_warnings.cpp
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00
shader_warnings.h
Basic warning support implementation for the Godot Shading Language.
2021-05-22 19:24:31 +03:00