5b327aee96
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check. However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again. The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable. |
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.. | ||
api | ||
doc_classes | ||
export | ||
app_delegate.h | ||
app_delegate.mm | ||
detect.py | ||
device_metrics.h | ||
device_metrics.m | ||
display_layer.h | ||
display_layer.mm | ||
display_server_ios.h | ||
display_server_ios.mm | ||
godot_app_delegate.h | ||
godot_app_delegate.m | ||
godot_ios.mm | ||
godot_view.h | ||
godot_view.mm | ||
godot_view_renderer.h | ||
godot_view_renderer.mm | ||
ios.h | ||
ios.mm | ||
ios_terminal_logger.h | ||
ios_terminal_logger.mm | ||
joypad_ios.h | ||
joypad_ios.mm | ||
key_mapping_ios.h | ||
key_mapping_ios.mm | ||
keyboard_input_view.h | ||
keyboard_input_view.mm | ||
main.m | ||
os_ios.h | ||
os_ios.mm | ||
platform_config.h | ||
platform_gl.h | ||
README.md | ||
rendering_context_driver_vulkan_ios.h | ||
rendering_context_driver_vulkan_ios.mm | ||
SCsub | ||
tts_ios.h | ||
tts_ios.mm | ||
view_controller.h | ||
view_controller.mm |
iOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.
See also misc/dist/ios_xcode
folder for the Xcode
project template used for packaging the iOS export templates.
Documentation
- Compiling for iOS
- Instructions on building this platform port from source.
- Exporting for iOS
- Instructions on using the compiled export templates to export a project.