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effects
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Merge passes in Vulkan mobile renderer
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2023-12-16 09:51:35 +11:00 |
environment
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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2023-10-25 10:27:03 +02:00 |
forward_clustered
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Reduce the number of samplers used by the scene shaders
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2023-12-15 17:13:44 -07:00 |
forward_mobile
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Merge pull request #86219 from clayjohn/RD-samplers-hotfix
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2023-12-16 17:50:10 +01:00 |
shaders
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Merge pull request #82668 from mrjustaguy/master
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2023-12-18 18:17:36 +01:00 |
spirv-reflect
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storage_rd
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
api_context_rd.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
api_context_rd.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
cluster_builder_rd.cpp
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Use 16-bit index buffers instead of 32 when unnecessary
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2023-09-03 19:59:10 -03:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Some more fixes for compressed meshes
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2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #85811 from clayjohn/2D-render-info
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2023-12-12 10:41:06 +01:00 |
renderer_canvas_render_rd.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor_rd.cpp
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Use render method from OS in compositor RD; Update related UI
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2023-12-14 11:38:46 +08:00 |
renderer_compositor_rd.h
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renderer_scene_render_rd.cpp
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
renderer_scene_render_rd.h
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Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
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2023-09-06 11:24:19 -03:00 |
SCsub
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shader_rd.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
shader_rd.h
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[Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-25 18:45:30 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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