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shaders
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Merge pull request #26567 from clayjohn/pixel_snap_artifact
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2019-03-04 16:58:08 +01:00 |
rasterizer_canvas_gles3.cpp
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Enable warnings=extra on clang and GCC testers.
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2019-04-02 17:14:47 +02:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Remove ContextGL since as an abstraction it's unused.
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2019-04-06 17:52:52 +02:00 |
rasterizer_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_scene_gles3.cpp
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Enable warnings=extra on clang and GCC testers.
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2019-04-02 17:14:47 +02:00 |
rasterizer_scene_gles3.h
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Fixed handling of depth texture so it's resolved and bound when needed
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2019-03-26 17:48:22 +01:00 |
rasterizer_storage_gles3.cpp
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Add Open Asset Import Library to Godot.
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2019-04-05 07:17:52 -07:00 |
rasterizer_storage_gles3.h
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Fixed handling of depth texture so it's resolved and bound when needed
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2019-03-26 17:48:22 +01:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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2019-02-27 23:49:34 -03:00 |
shader_gles3.h
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Properly dispose of custom shaders, closes #19300
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2019-01-25 19:28:27 -03:00 |