0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
228 lines
7.8 KiB
C++
228 lines
7.8 KiB
C++
/*************************************************************************/
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/* texture_rect.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "texture_rect.h"
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#include "core/core_string_names.h"
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#include "servers/rendering_server.h"
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void TextureRect::_notification(int p_what) {
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if (p_what == NOTIFICATION_DRAW) {
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if (texture.is_null()) {
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return;
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}
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Size2 size;
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Point2 offset;
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Rect2 region;
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bool tile = false;
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switch (stretch_mode) {
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case STRETCH_SCALE_ON_EXPAND: {
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size = expand ? get_size() : texture->get_size();
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} break;
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case STRETCH_SCALE: {
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size = get_size();
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} break;
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case STRETCH_TILE: {
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size = get_size();
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tile = true;
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} break;
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case STRETCH_KEEP: {
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size = texture->get_size();
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} break;
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case STRETCH_KEEP_CENTERED: {
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offset = (get_size() - texture->get_size()) / 2;
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size = texture->get_size();
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} break;
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case STRETCH_KEEP_ASPECT_CENTERED:
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case STRETCH_KEEP_ASPECT: {
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size = get_size();
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int tex_width = texture->get_width() * size.height / texture->get_height();
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int tex_height = size.height;
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if (tex_width > size.width) {
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tex_width = size.width;
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tex_height = texture->get_height() * tex_width / texture->get_width();
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}
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if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
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offset.x += (size.width - tex_width) / 2;
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offset.y += (size.height - tex_height) / 2;
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}
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size.width = tex_width;
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size.height = tex_height;
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} break;
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case STRETCH_KEEP_ASPECT_COVERED: {
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size = get_size();
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Size2 tex_size = texture->get_size();
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Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
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float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
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Size2 scaled_tex_size = tex_size * scale;
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region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f;
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region.size = size / scale;
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} break;
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}
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Ref<AtlasTexture> p_atlas = texture;
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if (p_atlas.is_valid() && region.has_no_area()) {
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Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height());
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offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0;
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offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0;
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}
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size.width *= hflip ? -1.0f : 1.0f;
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size.height *= vflip ? -1.0f : 1.0f;
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if (region.has_no_area()) {
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draw_texture_rect(texture, Rect2(offset, size), tile);
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} else {
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draw_texture_rect_region(texture, Rect2(offset, size), region);
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}
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}
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}
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Size2 TextureRect::get_minimum_size() const {
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if (!expand && !texture.is_null()) {
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return texture->get_size();
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} else {
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return Size2();
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}
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}
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void TextureRect::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
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ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
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ClassDB::bind_method(D_METHOD("set_expand", "enable"), &TextureRect::set_expand);
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ClassDB::bind_method(D_METHOD("has_expand"), &TextureRect::has_expand);
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ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
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ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
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ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
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ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v);
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ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
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ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
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BIND_ENUM_CONSTANT(STRETCH_SCALE_ON_EXPAND);
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BIND_ENUM_CONSTANT(STRETCH_SCALE);
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BIND_ENUM_CONSTANT(STRETCH_TILE);
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BIND_ENUM_CONSTANT(STRETCH_KEEP);
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BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
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BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
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BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
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BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
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}
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void TextureRect::_texture_changed() {
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if (texture.is_valid()) {
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update();
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minimum_size_changed();
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}
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}
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void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
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if (p_tex == texture) {
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return;
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}
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if (texture.is_valid()) {
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texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
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}
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texture = p_tex;
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if (texture.is_valid()) {
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texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TextureRect::_texture_changed));
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}
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update();
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minimum_size_changed();
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}
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Ref<Texture2D> TextureRect::get_texture() const {
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return texture;
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}
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void TextureRect::set_expand(bool p_expand) {
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expand = p_expand;
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update();
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minimum_size_changed();
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}
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bool TextureRect::has_expand() const {
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return expand;
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}
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void TextureRect::set_stretch_mode(StretchMode p_mode) {
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stretch_mode = p_mode;
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update();
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}
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TextureRect::StretchMode TextureRect::get_stretch_mode() const {
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return stretch_mode;
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}
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void TextureRect::set_flip_h(bool p_flip) {
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hflip = p_flip;
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update();
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}
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bool TextureRect::is_flipped_h() const {
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return hflip;
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}
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void TextureRect::set_flip_v(bool p_flip) {
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vflip = p_flip;
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update();
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}
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bool TextureRect::is_flipped_v() const {
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return vflip;
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}
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TextureRect::TextureRect() {
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expand = false;
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hflip = false;
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vflip = false;
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set_mouse_filter(MOUSE_FILTER_PASS);
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stretch_mode = STRETCH_SCALE_ON_EXPAND;
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}
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TextureRect::~TextureRect() {
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}
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