Virtualx Game Engine. Forked from Godot 3.6
Find a file
Hugo Locurcio 3b4dd88e56 Improve the editor HTML template
- Darken the header tab background to match the default editor
  background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
  from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
  loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
  warning dialog.
- Tidy up the HTML template by removing obsolete attributes.

(cherry picked from commit 3527756943)
2021-02-25 22:37:49 +01:00
.github CI: Build without debug symbols to reduce cache size 2021-02-22 14:16:42 +01:00
core Fix SafeNumeric::conditional_increment() for NO_THREADS 2021-02-25 22:34:15 +01:00
doc Merge pull request #46420 from nekomatata/draw-collision-outline-option-3.2 2021-02-25 17:15:52 +01:00
drivers GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
editor Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata 2021-02-25 21:17:02 +01:00
main Input: Throw error if action doesn't exist 2021-02-25 14:30:25 +01:00
misc Improve the editor HTML template 2021-02-25 22:37:49 +01:00
modules Added GridMap description to get_bake_meshes() 2021-02-25 22:37:29 +01:00
platform Added LocalVector to Visual Studio debugger visualization 2021-02-25 15:14:32 +01:00
scene Fix Godot returned status code on unexpected error 2021-02-25 18:39:29 +01:00
servers Update Inspector when changing AudioEffectChorus voice_count 2021-02-25 22:36:42 +01:00
thirdparty Cleanup: Remove executable bit from files which don't need it 2021-01-26 17:00:15 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-22 10:15:50 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore gitignore: Ignore Kate swap files 2021-02-02 13:02:45 +01:00
.mailmap Update AUTHORS and DONORS list 2021-02-11 13:12:03 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2021-02-11 13:12:03 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt Cylinder support in Godot Physics 3D 2021-02-18 08:44:23 -07:00
DONORS.md Update AUTHORS and DONORS list 2021-02-02 13:30:55 +01:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
version.py Bump version to 3.2.4-rc 2021-01-27 12:47:30 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs