virtualx-engine/misc/dist/ios_xcode/godot_ios
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
dylibs Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
en.lproj Remove redundant subfolder in iOS template 2017-03-26 22:03:58 +02:00
Images.xcassets Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
dummy.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
export_options.plist Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
godot_ios-Info.plist iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00
godot_ios.entitlements Export: Fix iOS enabling push notifications capability 2020-06-22 23:16:22 +03:00
Launch Screen.storyboard iOS Export: add option to use storyboard for launch screen 2020-07-07 00:01:35 +03:00