virtualx-engine/modules/mono/glue/GodotSharp/GodotSharp
Ignacio Roldán Etcheverry f66a352c0f C#: Add Variant conversion callbacks for generic Godot collections
This allows using generic Godot collections as type arguments for other
generic Godot collections. This also allows generic Godot collections
as parameter or return type in dynamic Callable invocations.
2022-10-30 01:24:15 +02:00
..
Core C#: Add Variant conversion callbacks for generic Godot collections 2022-10-30 01:24:15 +02:00
Properties C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
GlobalUsings.cs C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
GodotSharp.csproj C#: Remove need for reflection to invoking callable delegates 2022-10-30 01:24:15 +02:00
GodotSharp.csproj.DotSettings C#: Move marshaling logic and generated glue to C# 2022-08-22 03:35:59 +02:00
Variant.cs C#: Fix Vector4 in godot_variant and missing marshaling 2022-08-31 23:43:28 +02:00