virtualx-engine/demos/2d/lights_shadows
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
..
bg.png 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
caster.png 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
engine.cfg more fixes 2015-05-19 21:36:35 -03:00
light.png 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
light_shadows.scn Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
spot.png 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00