virtualx-engine/platform/android
Fredia Huya-Kouadio 3c0b26e29c Fix parameters passing when emitting signal
The issue was caused because we were using variables local to the `for` loop block.
Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size.
2020-05-27 03:38:38 -07:00
..
api Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
export Update the permission string for the Oculus hand tracking to match the latest api update 2020-05-20 11:37:24 +02:00
java Use long instead of int for object id in Android java wrapper 2020-05-25 16:36:34 +02:00
plugin Fix parameters passing when emitting signal 2020-05-27 03:38:38 -07:00
android_keys_utils.cpp Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
android_keys_utils.h Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
audio_driver_jandroid.cpp Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
audio_driver_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_driver_opensl.cpp Revert "Exposes capture methods to AudioServer + documentation" #30468 2020-01-20 13:18:01 +01:00
audio_driver_opensl.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Removed unused code in android detect.py and SCsub 2020-03-25 11:38:54 +01:00
dir_access_jandroid.cpp Fixes Android FileDialog 2020-01-10 15:25:08 +01:00
dir_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
file_access_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
java_class_wrapper.cpp Fix ClassDB API portability with some android and editor classes 2020-01-19 20:15:13 +01:00
java_godot_io_wrapper.cpp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
java_godot_io_wrapper.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
java_godot_lib_jni.cpp Use long instead of int for object id in Android java wrapper 2020-05-25 16:36:34 +02:00
java_godot_lib_jni.h Use long instead of int for object id in Android java wrapper 2020-05-25 16:36:34 +02:00
java_godot_wrapper.cpp Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
java_godot_wrapper.h Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
jni_utils.cpp Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
jni_utils.h Add signal support to Godot Android plugin: 2020-03-27 01:37:41 -07:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
net_socket_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
net_socket_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
os_android.cpp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
os_android.h Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Miscellaneous cleanup for the Android codebase: 2020-03-25 09:00:37 -07:00
string_android.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_jandroid.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00