3c0b26e29c
The issue was caused because we were using variables local to the `for` loop block. Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size. |
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godot_plugin_config.h | ||
godot_plugin_jni.cpp | ||
godot_plugin_jni.h |