1b0e2b0c39
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
417 lines
15 KiB
Python
417 lines
15 KiB
Python
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#!/usr/bin/env python
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EnsureSConsVersion(0, 14)
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import string
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import os
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import os.path
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import glob
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import sys
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import methods
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methods.update_version()
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# scan possible build platforms
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platform_list = [] # list of platforms
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platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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active_platforms = []
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active_platform_ids = []
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platform_exporters = []
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global_defaults = []
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for x in glob.glob("platform/*"):
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if (not os.path.isdir(x) or not os.path.exists(x + "/detect.py")):
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continue
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tmppath = "./" + x
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sys.path.append(tmppath)
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import detect
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if (os.path.exists(x + "/export/export.cpp")):
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platform_exporters.append(x[9:])
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if (os.path.exists(x + "/globals/global_defaults.cpp")):
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global_defaults.append(x[9:])
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if (detect.is_active()):
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active_platforms.append(detect.get_name())
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active_platform_ids.append(x)
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if (detect.can_build()):
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x = x.replace("platform/", "") # rest of world
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x = x.replace("platform\\", "") # win32
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platform_list += [x]
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platform_opts[x] = detect.get_opts()
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platform_flags[x] = detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop('detect')
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module_list = methods.detect_modules()
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# print "Detected Platforms: "+str(platform_list)
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methods.save_active_platforms(active_platforms, active_platform_ids)
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custom_tools = ['default']
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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if (os.name == "posix"):
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pass
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elif (os.name == "nt"):
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if (os.getenv("VSINSTALLDIR") == None or platform_arg == "android"):
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custom_tools = ['mingw']
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env_base = Environment(tools=custom_tools)
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if 'TERM' in os.environ:
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env_base['ENV']['TERM'] = os.environ['TERM']
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env_base.AppendENVPath('PATH', os.getenv('PATH'))
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env_base.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
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env_base.global_defaults = global_defaults
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env_base.android_maven_repos = []
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env_base.android_dependencies = []
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env_base.android_java_dirs = []
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env_base.android_res_dirs = []
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env_base.android_aidl_dirs = []
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env_base.android_jni_dirs = []
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env_base.android_default_config = []
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env_base.android_manifest_chunk = ""
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env_base.android_permission_chunk = ""
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env_base.android_appattributes_chunk = ""
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env_base.disabled_modules = []
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env_base.use_ptrcall = False
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env_base.split_drivers = False
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env_base.__class__.android_add_maven_repository = methods.android_add_maven_repository
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env_base.__class__.android_add_dependency = methods.android_add_dependency
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env_base.__class__.android_add_java_dir = methods.android_add_java_dir
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env_base.__class__.android_add_res_dir = methods.android_add_res_dir
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env_base.__class__.android_add_aidl_dir = methods.android_add_aidl_dir
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env_base.__class__.android_add_jni_dir = methods.android_add_jni_dir
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env_base.__class__.android_add_default_config = methods.android_add_default_config
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env_base.__class__.android_add_to_manifest = methods.android_add_to_manifest
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env_base.__class__.android_add_to_permissions = methods.android_add_to_permissions
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env_base.__class__.android_add_to_attributes = methods.android_add_to_attributes
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env_base.__class__.disable_module = methods.disable_module
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env_base.__class__.add_source_files = methods.add_source_files
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env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env_base.__class__.split_lib = methods.split_lib
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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# Build options
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customs = ['custom.py']
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profile = ARGUMENTS.get("profile", False)
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if profile:
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import os.path
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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# Target build options
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opts.Add('arch', "Platform-dependent architecture (arm/arm64/x86/x64/mips/etc)", '')
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opts.Add('bits', "Target platform bits (default/32/64/fat)", 'default')
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opts.Add('p', "Platform (alias for 'platform')", '')
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opts.Add('platform', "Target platform: any in " + str(platform_list), '')
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opts.Add('target', "Compilation target (debug/release_debug/release)", 'debug')
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opts.Add('tools', "Build the tools a.k.a. the Godot editor (yes/no)", 'yes')
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# Components
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opts.Add('deprecated', "Enable deprecated features (yes/no)", 'yes')
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opts.Add('gdscript', "Build GDSCript support (yes/no)", 'yes')
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opts.Add('minizip', "Build minizip archive support (yes/no)", 'yes')
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opts.Add('xml', "XML format support for resources (yes/no)", 'yes')
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# Advanced options
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opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
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opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
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opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
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opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
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opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes')
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opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
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# Thirdparty libraries
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opts.Add('builtin_freetype', "Use the builtin freetype library (yes/no)", 'yes')
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opts.Add('builtin_glew', "Use the builtin glew library (yes/no)", 'yes')
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opts.Add('builtin_libmpcdec', "Use the builtin libmpcdec library (yes/no)", 'yes')
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opts.Add('builtin_libogg', "Use the builtin libogg library (yes/no)", 'yes')
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opts.Add('builtin_libpng', "Use the builtin libpng library (yes/no)", 'yes')
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opts.Add('builtin_libtheora', "Use the builtin libtheora library (yes/no)", 'yes')
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opts.Add('builtin_libvorbis', "Use the builtin libvorbis library (yes/no)", 'yes')
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opts.Add('builtin_libwebp', "Use the builtin libwebp library (yes/no)", 'yes')
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opts.Add('builtin_openssl', "Use the builtin openssl library (yes/no)", 'yes')
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opts.Add('builtin_opus', "Use the builtin opus library (yes/no)", 'yes')
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# (akien) Unbundling would require work in audio_stream_speex.{cpp,h}, but since speex was
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# removed in 3.0+ and this is only to preserve compatibility in 2.1, I haven't worked on it.
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# Patches welcome if anyone cares :)
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opts.Add('builtin_speex', "Use the builtin speex library (yes/no)", 'yes')
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opts.Add('builtin_squish', "Use the builtin squish library (yes/no)", 'yes')
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opts.Add('builtin_zlib', "Use the builtin zlib library (yes/no)", 'yes')
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# Environment setup
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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opts.Add("CCFLAGS", "Custom flags for the C and C++ compilers")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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opts.Add("LINKFLAGS", "Custom flags for the linker")
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# add platform specific options
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for k in platform_opts.keys():
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opt_list = platform_opts[k]
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for o in opt_list:
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opts.Add(o[0], o[1], o[2])
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for x in module_list:
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opts.Add('module_' + x + '_enabled', "Enable module '" + x + "' (yes/no)", "yes")
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opts.Update(env_base) # update environment
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Help(opts.GenerateHelpText(env_base)) # generate help
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# add default include paths
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env_base.Append(CPPPATH=['#core', '#core/math', '#editor', '#drivers', '#'])
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# configure ENV for platform
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env_base.platform_exporters = platform_exporters
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"""
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sys.path.append("./platform/"+env_base["platform"])
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import detect
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detect.configure(env_base)
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sys.path.remove("./platform/"+env_base["platform"])
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sys.modules.pop('detect')
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"""
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if (env_base['target'] == 'debug'):
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env_base.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC'])
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env_base.Append(CPPFLAGS=['-DSCI_NAMESPACE'])
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if (env_base['deprecated'] != 'no'):
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env_base.Append(CPPFLAGS=['-DENABLE_DEPRECATED'])
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env_base.platforms = {}
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selected_platform = ""
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if env_base['platform'] != "":
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selected_platform = env_base['platform']
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elif env_base['p'] != "":
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selected_platform = env_base['p']
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env_base["platform"] = selected_platform
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if selected_platform in platform_list:
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sys.path.append("./platform/" + selected_platform)
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import detect
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if "create" in dir(detect):
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env = detect.create(env_base)
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else:
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env = env_base.Clone()
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if env['vsproj'] == "yes":
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject(sources):
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for x in sources:
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if type(x) == type(""):
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fname = env.File(x).path
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else:
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fname = env.File(x)[0].path
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pieces = fname.split(".")
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if len(pieces) > 0:
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basename = pieces[0]
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basename = basename.replace('\\\\', '/')
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.vs_incs = env.vs_incs + [basename + ".h"]
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# print basename
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env.AddToVSProject = AddToVSProject
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env.extra_suffix = ""
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if env["extra_suffix"] != '':
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env.extra_suffix += '.' + env["extra_suffix"]
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CCFLAGS = env.get('CCFLAGS', '')
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env['CCFLAGS'] = ''
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env.Append(CCFLAGS=string.split(str(CCFLAGS)))
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CFLAGS = env.get('CFLAGS', '')
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env['CFLAGS'] = ''
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env.Append(CFLAGS=string.split(str(CFLAGS)))
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LINKFLAGS = env.get('LINKFLAGS', '')
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env['LINKFLAGS'] = ''
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env.Append(LINKFLAGS=string.split(str(LINKFLAGS)))
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flag_list = platform_flags[selected_platform]
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for f in flag_list:
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if not (f[0] in ARGUMENTS): # allow command line to override platform flags
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env[f[0]] = f[1]
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# must happen after the flags, so when flags are used by configure, stuff happens (ie, ssl on x11)
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detect.configure(env)
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#env['platform_libsuffix'] = env['LIBSUFFIX']
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suffix = "." + selected_platform
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if (env["target"] == "release"):
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if (env["tools"] == "yes"):
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print("Tools can only be built with targets 'debug' and 'release_debug'.")
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sys.exit(255)
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suffix += ".opt"
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env.Append(CCFLAGS=['-DNDEBUG'])
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elif (env["target"] == "release_debug"):
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if (env["tools"] == "yes"):
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suffix += ".opt.tools"
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else:
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suffix += ".opt.debug"
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else:
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if (env["tools"] == "yes"):
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suffix += ".tools"
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else:
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suffix += ".debug"
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if env["arch"] != "":
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suffix += "." + env["arch"]
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elif (env["bits"] == "32"):
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suffix += ".32"
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elif (env["bits"] == "64"):
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suffix += ".64"
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elif (env["bits"] == "fat"):
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suffix += ".fat"
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suffix += env.extra_suffix
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env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
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env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
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env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
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sys.path.remove("./platform/" + selected_platform)
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sys.modules.pop('detect')
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env.module_list = []
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for x in module_list:
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if env['module_' + x + '_enabled'] != "yes":
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continue
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tmppath = "./modules/" + x
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sys.path.append(tmppath)
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env.current_module = x
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import config
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if (config.can_build(selected_platform)):
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config.configure(env)
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env.module_list.append(x)
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sys.path.remove(tmppath)
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sys.modules.pop('config')
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if (env.use_ptrcall):
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env.Append(CPPFLAGS=['-DPTRCALL_ENABLED'])
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# to test 64 bits compiltion
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# env.Append(CPPFLAGS=['-m64'])
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if (env['tools'] == 'yes'):
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env.Append(CPPFLAGS=['-DTOOLS_ENABLED'])
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if (env['disable_3d'] == 'yes'):
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env.Append(CPPFLAGS=['-D_3D_DISABLED'])
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if (env['gdscript'] == 'yes'):
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env.Append(CPPFLAGS=['-DGDSCRIPT_ENABLED'])
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if (env['disable_advanced_gui'] == 'yes'):
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env.Append(CPPFLAGS=['-DADVANCED_GUI_DISABLED'])
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if (env['minizip'] == 'yes'):
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env.Append(CPPFLAGS=['-DMINIZIP_ENABLED'])
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if (env['xml'] == 'yes'):
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env.Append(CPPFLAGS=['-DXML_ENABLED'])
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if (env['verbose'] == 'no'):
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methods.no_verbose(sys, env)
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Export('env')
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# build subdirs, the build order is dependent on link order.
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SConscript("core/SCsub")
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SConscript("servers/SCsub")
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SConscript("scene/SCsub")
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SConscript("editor/SCsub")
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SConscript("drivers/SCsub")
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SConscript("modules/SCsub")
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SConscript("main/SCsub")
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SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
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# Microsoft Visual Studio Project Generation
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if (env['vsproj']) == "yes":
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AddToVSProject(env.core_sources)
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AddToVSProject(env.main_sources)
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AddToVSProject(env.modules_sources)
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AddToVSProject(env.scene_sources)
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AddToVSProject(env.servers_sources)
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AddToVSProject(env.editor_sources)
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# this env flag won't work, it needs to be set in env_base=Environment(MSVC_VERSION='9.0')
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# Even then, SCons still seems to ignore it and builds with the latest MSVC...
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# That said, it's not needed to be set so far but I'm leaving it here so that this comment
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# has a purpose.
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# env['MSVS_VERSION']='9.0'
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# Calls a CMD with /C(lose) and /V(delayed environment variable expansion) options.
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# And runs vcvarsall bat for the propper arhitecture and scons for propper configuration
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env['MSVSBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! -j2'
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env['MSVSREBUILDCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) & call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons platform=windows target=$(Configuration) tools=!tools! vsproj=yes -j2'
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env['MSVSCLEANCOM'] = 'cmd /V /C set "plat=$(PlatformTarget)" ^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64")) ^& set "tools=yes" ^& (if "$(Configuration)"=="release" (set "tools=no")) ^& call "$(VCInstallDir)vcvarsall.bat" !plat! ^& scons --clean platform=windows target=$(Configuration) tools=!tools! -j2'
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# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
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# required for Visual Studio to understand that it needs to generate an NMAKE
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# project. Do not modify without knowing what you are doing.
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debug_variants = ['debug|Win32'] + ['debug|x64']
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release_variants = ['release|Win32'] + ['release|x64']
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release_debug_variants = ['release_debug|Win32'] + ['release_debug|x64']
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variants = debug_variants + release_variants + release_debug_variants
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debug_targets = ['bin\\godot.windows.tools.32.exe'] + ['bin\\godot.windows.tools.64.exe']
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release_targets = ['bin\\godot.windows.opt.32.exe'] + ['bin\\godot.windows.opt.64.exe']
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release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe'] + ['bin\\godot.windows.opt.tools.64.exe']
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targets = debug_targets + release_targets + release_debug_targets
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msvproj = env.MSVSProject(target=['#godot' + env['MSVSPROJECTSUFFIX']],
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incs=env.vs_incs,
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srcs=env.vs_srcs,
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runfile=targets,
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buildtarget=targets,
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auto_build_solution=1,
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variant=variants)
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else:
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print("No valid target platform selected.")
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print("The following were detected:")
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for x in platform_list:
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print("\t" + x)
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print("\nPlease run scons again with argument: platform=<string>")
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