virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
Juan Linietsky 0e0a6bb39b
Removed unused property hints and Object::get_translatable_strings()
* Remove unused `EditorPropertyMember` and related hints, previouly used by
  VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
  hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
  `get_translatable_strings()`, which is a legacy function not used anywhere.
  So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.

Fixes #30203.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-09 16:56:01 +01:00
..
Common.cs C#: Add global:: namespace to generated source 2022-11-26 01:13:16 +01:00
EventHandlerSuffixSuppressor.cs C#: Suppress EventHandler suffix diagnostic for signals 2022-09-22 14:23:01 +02:00
ExtensionMethods.cs C#: Disallow init-only properties 2022-12-23 19:04:14 +01:00
Godot.SourceGenerators.csproj C#: Make GodotSharp API a NuGet package 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.props C#/netcore: Add base desktop game export implementation 2022-08-22 03:36:51 +02:00
GodotClasses.cs Add MustBeVariant attribute and analyzer 2022-08-25 01:47:40 +02:00
GodotEnums.cs Removed unused property hints and Object::get_translatable_strings() 2023-01-09 16:56:01 +01:00
GodotMemberData.cs C#: Cleanup Variant marshaling code in source/bindings generators 2022-12-02 14:47:12 +01:00
GodotPluginsInitializerGenerator.cs Use .generated suffix for generated C# code 2022-10-22 23:13:52 +02:00
MarshalType.cs C#: Rename SignalInfo to Signal and make awaitable 2022-12-12 17:30:14 +01:00
MarshalUtils.cs C#: Rename ConvertToX methods 2022-12-23 19:40:32 +01:00
MethodInfo.cs Add readonly to C# methods and types that don't mutate 2022-11-14 20:32:20 +01:00
MustBeVariantAnalyzer.cs C#: Make MustBeVariantAnalyzer ignore OmittedTypeArgument 2022-09-06 18:51:45 +02:00
PropertyInfo.cs Add readonly to C# methods and types that don't mutate 2022-11-14 20:32:20 +01:00
ScriptMethodsGenerator.cs C#: Cleanup Variant marshaling code in source/bindings generators 2022-12-02 14:47:12 +01:00
ScriptPathAttributeGenerator.cs C#: Avoid generic types in the script path attribute generator 2022-12-28 23:20:02 +01:00
ScriptPropertiesGenerator.cs C#: Disallow init-only properties 2022-12-23 19:04:14 +01:00
ScriptPropertyDefValGenerator.cs C#: Disallow init-only properties 2022-12-23 19:04:14 +01:00
ScriptRegistrarGenerator.cs C#: Add initial implementation of source generator for script members 2022-08-22 03:36:51 +02:00
ScriptSerializationGenerator.cs C#: Cleanup Variant marshaling code in source/bindings generators 2022-12-02 14:47:12 +01:00
ScriptSignalsGenerator.cs C#: Cleanup Variant marshaling code in source/bindings generators 2022-12-02 14:47:12 +01:00