364f916f3f
Features: - Debug-only tracking of objects by type. See get_driver_allocs_by_object_type et al. - Debug-only Breadcrumb info for debugging GPU crashes and device lost - Performance report per frame from get_perf_report - Some VMA calls had to be modified in order to insert the necessary memory callbacks Functionality marked as "debug-only" is only available in debug or dev builds. Misc fixes: - Early break optimization in RenderingDevice::uniform_set_create ============================ The work was performed by collaboration of TheForge and Google. I am merely splitting it up into smaller PRs and cleaning it up. |
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condition_variable.h | ||
keyboard.cpp | ||
keyboard.h | ||
main_loop.cpp | ||
main_loop.h | ||
memory.cpp | ||
memory.h | ||
midi_driver.cpp | ||
midi_driver.h | ||
mutex.cpp | ||
mutex.h | ||
os.cpp | ||
os.h | ||
pool_allocator.cpp | ||
pool_allocator.h | ||
rw_lock.h | ||
safe_binary_mutex.h | ||
SCsub | ||
semaphore.h | ||
shared_object.h | ||
spin_lock.h | ||
thread.cpp | ||
thread.h | ||
thread_safe.cpp | ||
thread_safe.h | ||
time.cpp | ||
time.h | ||
time_enums.h |