..
rasterizer.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer.h
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
shader_language.cpp
Improve error messages related to shader_type
2019-10-26 17:43:14 +02:00
shader_language.h
Improve error messages related to shader_type
2019-10-26 17:43:14 +02:00
shader_types.cpp
Create shadow_vec for altering shadow computation
2019-09-06 13:55:49 -03:00
shader_types.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_canvas.cpp
Correctly flip texture src region
2019-10-05 16:51:06 +02:00
visual_server_canvas.h
Ensure that nested YSort preserves intermediate modulate values
2019-07-04 17:57:47 +03:00
visual_server_globals.cpp
Drivers, main, servers: Ensure classes match their header filename
2019-02-12 14:39:47 +01:00
visual_server_globals.h
Drivers, main, servers: Ensure classes match their header filename
2019-02-12 14:39:47 +01:00
visual_server_light_baker.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_light_baker.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
visual_server_raster.cpp
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
visual_server_raster.h
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
visual_server_scene.cpp
Added release function to PoolVector::Access.
2019-07-06 12:04:27 +01:00
visual_server_scene.h
Change "ID" to lowercase "id"
2019-05-09 06:25:32 -04:00
visual_server_viewport.cpp
Fix misc. source comment typos
2019-09-19 14:36:52 -04:00
visual_server_viewport.h
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
visual_server_wrap_mt.cpp
Properly free sky and lightmap caches in multithreaded server
2019-10-13 09:31:00 -07:00
visual_server_wrap_mt.h
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00