..
forward_id_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
forward_id_storage.h
Ensure that only visible paired lights are used
2023-10-17 13:02:46 +02:00
light_storage.cpp
Set ReflectionProbe frame before mapping id in mobile renderer
2023-12-01 16:52:50 -07:00
light_storage.h
Implement 3D shadows in the GL Compatibility renderer
2023-09-28 09:39:26 +02:00
material_storage.cpp
Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
material_storage.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
mesh_storage.cpp
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
mesh_storage.h
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
2023-12-09 11:41:15 +08:00
particles_storage.cpp
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
2023-10-12 00:22:33 +02:00
particles_storage.h
Merge pull request #82431 from bitsawer/fix_gpuparticles_free
2023-10-12 00:22:33 +02:00
render_buffer_custom_data_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers_rd.cpp
Use render pass uniform set to store viewport samplers.
2023-11-08 23:26:08 +01:00
render_scene_buffers_rd.h
Add an extra backbuffer color texture that can be used when an upscaler is in use.
2023-10-17 13:36:27 -03:00
render_scene_data_rd.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
render_scene_data_rd.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
SCsub
texture_storage.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00