..
effects
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
environment
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
forward_clustered
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
forward_mobile
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
shaders
Fixup SDFGI shader compilation error after #80390
2024-01-03 08:51:08 +01:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
api_context_rd.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
api_context_rd.h
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
cluster_builder_rd.cpp
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
Add Shader compile groups to RD Shader system
2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h
Some more fixes for compressed meshes
2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp
Merge pull request #85811 from clayjohn/2D-render-info
2023-12-12 10:41:06 +01:00
renderer_canvas_render_rd.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp
Use render method from OS in compositor RD; Update related UI
2023-12-14 11:38:46 +08:00
renderer_compositor_rd.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
renderer_scene_render_rd.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
2023-12-20 19:18:08 +01:00
shader_rd.h
[Servers] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00