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config.cpp
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
config.h
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Refactor high quality texture import
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2023-01-30 15:53:23 +01:00 |
light_storage.cpp
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Initialize light intensity parameter before use.
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2023-05-11 09:46:46 -07:00 |
light_storage.h
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(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
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2023-05-19 19:22:10 +02:00 |
material_storage.cpp
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Ensure that "detect 3D" is only called when using 3D shaders
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2023-06-13 13:20:11 -07:00 |
material_storage.h
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Ensure that "detect 3D" is only called when using 3D shaders
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2023-06-13 13:20:11 -07:00 |
mesh_storage.cpp
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Fix AABB for unused bones
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2023-05-19 19:47:52 -07:00 |
mesh_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
particles_storage.cpp
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Properly calculate lifetime_split for particles
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2023-02-14 14:37:47 -08:00 |
particles_storage.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
render_scene_buffers_gles3.cpp
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
SCsub
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Split dummy renderer classes into separate files
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2022-03-16 17:43:10 +11:00 |
texture_storage.cpp
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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
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2023-06-15 13:06:42 -07:00 |
texture_storage.h
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Implemented texture_2D_layered_initialize
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2023-05-27 12:53:59 -05:00 |
utilities.cpp
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Replace get_rendering_device() call to prevent crashes on OpenGL.
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2023-06-06 23:29:36 +02:00 |
utilities.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |