virtualx-engine/platform
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
android Texture refactor 2020-02-11 11:53:26 +01:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Texture refactor 2020-02-11 11:53:26 +01:00
javascript Texture refactor 2020-02-11 11:53:26 +01:00
osx Texture refactor 2020-02-11 11:53:26 +01:00
server Texture refactor 2020-02-11 11:53:26 +01:00
uwp Texture refactor 2020-02-11 11:53:26 +01:00
windows Texture refactor 2020-02-11 11:53:26 +01:00
x11 Texture refactor 2020-02-11 11:53:26 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00