virtualx-engine/platform/uwp
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
export Texture refactor 2020-02-11 11:53:26 +01:00
app.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
app.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_egl_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
context_egl_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py pcre2: Use scons option to disable JIT on some platforms 2019-11-20 08:54:52 +01:00
joypad_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
joypad_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
os_uwp.h Texture refactor 2020-02-11 11:53:26 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
power_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
thread_uwp.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
thread_uwp.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00