Virtualx Game Engine. Forked from Godot 3.6
Find a file
MillionOstrich 40d1866b05 Rework DependencyRemoveDialog for deleting folders
DependencyRemoveDialog now takes two lists (files and folders) to delete.
Sort the folders above files in DependencyRemoveDialog & use some more icons.
Stop files which will be deleted from also being listed as having broken dependencies.
Add right-click option for removing folder to filesystem folder tree.
2017-10-09 15:10:40 +01:00
core Merge pull request #11575 from marcelofg55/move_path_to_trash 2017-10-02 23:52:09 +07:00
doc Merge pull request #11768 from cbscribe/kcc_polygon2d_doc 2017-10-02 22:21:13 +02:00
drivers Merge pull request #11716 from marcelofg55/coreaudio_driver 2017-10-02 23:37:55 +07:00
editor Rework DependencyRemoveDialog for deleting folders 2017-10-09 15:10:40 +01:00
main Fixed typo: 'texure' to 'texture' 2017-09-29 04:40:01 +07:00
misc Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
modules Merge pull request #11724 from marcelofg55/visualscript_crashfix 2017-10-02 23:40:44 +07:00
platform Merge pull request #11575 from marcelofg55/move_path_to_trash 2017-10-02 23:52:09 +07:00
scene Merge pull request #11646 from djrm/pr_visual_improvements 2017-10-02 23:49:44 +07:00
servers Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 2017-09-29 18:56:52 -03:00
thirdparty Enable building against system zstd. 2017-09-23 23:46:47 -04:00
.appveyor.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Create separate debug info files by default 2017-09-16 12:00:46 +02:00
.travis.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
AUTHORS.md Update AUTHORS with recent contributors 2017-09-02 14:35:59 +02:00
compat.py Make build scripts Python3 compatible 2017-08-27 23:05:39 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Donors: Change name as requested 2017-09-12 08:11:49 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix unused variable warnings 2017-09-08 15:03:53 +02:00
README.md CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
SConstruct Indentation Error 2017-10-02 00:04:11 -05:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge