190 lines
6 KiB
XML
190 lines
6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="AnimatedSprite" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
|
|
<brief_description>
|
|
Sprite node that can use multiple textures for animation.
|
|
</brief_description>
|
|
<description>
|
|
Sprite node that can use multiple textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<demos>
|
|
</demos>
|
|
<methods>
|
|
<method name="get_animation" qualifiers="const">
|
|
<return type="String">
|
|
</return>
|
|
<description>
|
|
Return the name of the current animation set to the node.
|
|
</description>
|
|
</method>
|
|
<method name="get_frame" qualifiers="const">
|
|
<return type="int">
|
|
</return>
|
|
<description>
|
|
Return the visible frame index.
|
|
</description>
|
|
</method>
|
|
<method name="get_offset" qualifiers="const">
|
|
<return type="Vector2">
|
|
</return>
|
|
<description>
|
|
Return the offset of the sprite in the node origin.
|
|
</description>
|
|
</method>
|
|
<method name="get_sprite_frames" qualifiers="const">
|
|
<return type="SpriteFrames">
|
|
</return>
|
|
<description>
|
|
Get the [SpriteFrames] resource, which contains all frames.
|
|
</description>
|
|
</method>
|
|
<method name="is_centered" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true when centered. See [method set_centered].
|
|
</description>
|
|
</method>
|
|
<method name="is_flipped_h" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if sprite is flipped horizontally.
|
|
</description>
|
|
</method>
|
|
<method name="is_flipped_v" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if sprite is flipped vertically.
|
|
</description>
|
|
</method>
|
|
<method name="is_playing" qualifiers="const">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Return true if an animation if currently being played.
|
|
</description>
|
|
</method>
|
|
<method name="play">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="anim" type="String" default="""">
|
|
</argument>
|
|
<description>
|
|
Play the animation set in parameter. If no parameter is provided, the current animation is played.
|
|
</description>
|
|
</method>
|
|
<method name="set_animation">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="animation" type="String">
|
|
</argument>
|
|
<description>
|
|
Set the current animation of the node and reinits the frame counter of the animation.
|
|
</description>
|
|
</method>
|
|
<method name="set_centered">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="centered" type="bool">
|
|
</argument>
|
|
<description>
|
|
When turned on, offset at (0,0) is the center of the sprite, when off, the top-left corner is.
|
|
</description>
|
|
</method>
|
|
<method name="set_flip_h">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="flip_h" type="bool">
|
|
</argument>
|
|
<description>
|
|
If true, sprite is flipped horizontally.
|
|
</description>
|
|
</method>
|
|
<method name="set_flip_v">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="flip_v" type="bool">
|
|
</argument>
|
|
<description>
|
|
If true, sprite is flipped vertically.
|
|
</description>
|
|
</method>
|
|
<method name="set_frame">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="frame" type="int">
|
|
</argument>
|
|
<description>
|
|
Set the visible sprite frame index (from the list of frames inside the [SpriteFrames] resource).
|
|
</description>
|
|
</method>
|
|
<method name="set_offset">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="offset" type="Vector2">
|
|
</argument>
|
|
<description>
|
|
Set the offset of the sprite in the node origin. Position varies depending on whether it is centered or not.
|
|
</description>
|
|
</method>
|
|
<method name="set_sprite_frames">
|
|
<return type="void">
|
|
</return>
|
|
<argument index="0" name="sprite_frames" type="SpriteFrames">
|
|
</argument>
|
|
<description>
|
|
Set the [SpriteFrames] resource, which contains all frames.
|
|
</description>
|
|
</method>
|
|
<method name="stop">
|
|
<return type="void">
|
|
</return>
|
|
<description>
|
|
Stop the current animation (does not reset the frame counter).
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="animation" type="String" setter="set_animation" getter="get_animation">
|
|
The current animation from the [code]frames[/code] resource. If this value is changed, the [code]frame[/code] counter is reset.
|
|
</member>
|
|
<member name="centered" type="bool" setter="set_centered" getter="is_centered">
|
|
If [code]true[/code] texture will be centered. Default value: [code]true[/code].
|
|
</member>
|
|
<member name="flip_h" type="bool" setter="set_flip_h" getter="is_flipped_h">
|
|
If [code]true[/code] texture is flipped horizontally. Default value: [code]false[/code].
|
|
</member>
|
|
<member name="flip_v" type="bool" setter="set_flip_v" getter="is_flipped_v">
|
|
If [code]true[/code] texture is flipped vertically. Default value: [code]false[/code].
|
|
</member>
|
|
<member name="frame" type="int" setter="set_frame" getter="get_frame">
|
|
The current frame index.
|
|
</member>
|
|
<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
|
|
The [SpriteFrames] resource containing the animation(s).
|
|
</member>
|
|
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset">
|
|
The texture's drawing offset.
|
|
</member>
|
|
<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
|
|
If [code]true[/code] the [code]animation[/code] is currently playing.
|
|
</member>
|
|
</members>
|
|
<signals>
|
|
<signal name="animation_finished">
|
|
<description>
|
|
Emitted when the animation is finished (when it plays the last frame). If the animation is looping, this signal is emitted every time the last frame is drawn.
|
|
</description>
|
|
</signal>
|
|
<signal name="frame_changed">
|
|
<description>
|
|
Emitted when [code]frame[/code] changes.
|
|
</description>
|
|
</signal>
|
|
</signals>
|
|
<constants>
|
|
</constants>
|
|
</class>
|