virtualx-engine/tools
Juan Linietsky 6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00
..
addheader GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
doc -added kinematic body 2014-02-22 20:28:19 -03:00
docdump -moved script to modules 2014-02-24 09:53:33 -03:00
editor More 3D Improvements 2014-05-29 10:56:39 -03:00
export/blender25 -project settings are saved when changed 2014-02-15 21:16:33 -03:00
freetype Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
Godot.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_plugins -moved script to modules 2014-02-24 09:53:33 -03:00
scrits GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00