Virtualx Game Engine. Forked from Godot 3.6
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simpuid 43b2f75d64 Remove update condition from LineEdit::update_placeholder_width
Placeholder with length greater than `max_length` are allowed, so there is no reason for those update condition.
It fixes the odd alignment of placeholder when it's length is greater than `max_length`
2020-03-18 02:22:45 +05:30
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
doc Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive 2020-03-17 14:52:43 +01:00
drivers Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
editor Merge pull request #37106 from akien-mga/clang-format-cpp11 2020-03-17 08:42:39 +01:00
main Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
misc SCons: Bump required C++ standard to C++17 2020-02-22 20:00:21 +01:00
modules Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
platform Merge pull request #36906 from m4gr3d/enable_android_studio_debugging 2020-03-17 16:31:04 +01:00
scene Remove update condition from LineEdit::update_placeholder_width 2020-03-18 02:22:45 +05:30
servers Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
thirdparty Fix basis_universal to not include tool main file. 2020-03-11 16:06:28 +01:00
.appveyor.yml Update .appveyor.yml. 2020-02-19 07:04:34 +01:00
.clang-format Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Merge pull request #36800 from qarmin/added_some_gitignore_records 2020-03-05 09:15:05 +01:00
.mailmap Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
.travis.yml [HTML5] Refactor JS, threads support, closures. 2020-03-11 16:09:31 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
CONTRIBUTING.md Improve CONTRIBUTING.md and update it to follow recent changes 2020-02-01 09:57:32 +01:00
COPYRIGHT.txt Revert "assimp: Sync with upstream 0201fc5" 2020-03-09 10:42:18 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-03-11 14:45:37 +01:00
gles_builders.py Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Expand env variables to check compiler version 2020-03-04 14:36:58 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Added LGTM Alert Badge 2020-02-06 23:29:54 +05:30
SConstruct assimp: Clean and document buildsystem, prepare for unbundling 2020-03-06 14:37:52 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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