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animation_player_editor_plugin.cpp
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Removed support for saving paths as relative, closes #5728
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2016-07-22 10:39:46 -03:00 |
animation_player_editor_plugin.h
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
animation_tree_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
animation_tree_editor_plugin.h
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baked_light_baker.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_baker.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_baker_cmpxchg.cpp
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baked_light_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
baked_light_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
camera_editor_plugin.cpp
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camera_editor_plugin.h
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canvas_item_editor_plugin.cpp
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-Added ViewportContainer, this is the only way to make viewports show up in GUI now
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2016-10-05 01:26:35 -03:00 |
canvas_item_editor_plugin.h
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Add show bones checkable menu item
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2016-09-07 11:10:28 +02:00 |
collision_polygon_2d_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
collision_polygon_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
collision_polygon_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
collision_polygon_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
collision_shape_2d_editor_plugin.cpp
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collision_shape_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
color_ramp_editor_plugin.cpp
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Implemented UndoRedo mergeable modes
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2016-08-17 17:14:51 -03:00 |
color_ramp_editor_plugin.h
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cube_grid_theme_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
cube_grid_theme_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_preview_plugins.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
editor_preview_plugins.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
item_list_editor_plugin.cpp
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item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
light_occluder_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
material_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
material_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
mesh_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
mesh_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
mesh_instance_editor_plugin.cpp
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Don't create outlines from dummy meshes. Fixes #4718
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2016-06-20 20:03:16 -03:00 |
mesh_instance_editor_plugin.h
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multimesh_editor_plugin.cpp
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multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
navigation_polygon_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
particles_2d_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
particles_2d_editor_plugin.h
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particles_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
particles_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
path_2d_editor_plugin.cpp
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path_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
path_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
path_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
polygon_2d_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
polygon_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
resource_preloader_editor_plugin.cpp
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resource_preloader_editor_plugin.h
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rich_text_editor_plugin.cpp
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rich_text_editor_plugin.h
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sample_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
sample_editor_plugin.h
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sample_library_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
sample_library_editor_plugin.h
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sample_player_editor_plugin.cpp
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sample_player_editor_plugin.h
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script_editor_plugin.cpp
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Fix "Save All" option in Script editor.
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2016-10-02 20:39:15 +02:00 |
script_editor_plugin.h
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Do ctrl-click on any code identifier to go to definiton or help page.
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2016-09-12 10:53:31 -03:00 |
script_text_editor.cpp
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Add inline ColorPicker to Script text editor.
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2016-09-29 09:12:45 +02:00 |
script_text_editor.h
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Add inline ColorPicker to Script text editor.
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2016-09-29 09:12:45 +02:00 |
SCsub
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shader_editor_plugin.cpp
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
shader_editor_plugin.h
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
shader_graph_editor_plugin.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
shader_graph_editor_plugin.h
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
spatial_editor_plugin.cpp
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Everything returning to normal in 3D, still a long way to go
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2016-10-19 11:14:41 -03:00 |
spatial_editor_plugin.h
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-Added ViewportContainer, this is the only way to make viewports show up in GUI now
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2016-10-05 01:26:35 -03:00 |
sprite_frames_editor_plugin.cpp
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Implemented UndoRedo mergeable modes
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2016-08-17 17:14:51 -03:00 |
sprite_frames_editor_plugin.h
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stream_editor_plugin.cpp
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stream_editor_plugin.h
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style_box_editor_plugin.cpp
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style_box_editor_plugin.h
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texture_editor_plugin.cpp
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texture_editor_plugin.h
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texture_region_editor_plugin.cpp
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Zoom texture region via mouse wheel
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2016-08-09 17:28:40 -05:00 |
texture_region_editor_plugin.h
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Modify margins with mouse input
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2016-06-20 17:06:19 -03:00 |
theme_editor_plugin.cpp
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More custom theme support for editor
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2016-09-20 20:41:57 +08:00 |
theme_editor_plugin.h
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-Improved theme editor, when a new class is added, the members are created empty, closes #4619
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2016-06-20 11:33:51 -03:00 |
tile_map_editor_plugin.cpp
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
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2016-09-02 12:04:52 +00:00 |
tile_map_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
tile_set_editor_plugin.cpp
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Respect frame property when converting to TileSet.
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2016-07-05 11:40:22 -07:00 |
tile_set_editor_plugin.h
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