..
doc_classes
Merge pull request #67656 from MewPurPur/instance 🧹
2022-10-21 18:19:32 +02:00
editor
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
icons
Make script type distinguishable by icon
2022-01-13 12:29:05 +01:00
language_server
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
tests
change RETURN_VALUE_DISCARDED GDScript warn text
2022-11-21 15:04:04 -06:00
config.py
[Scons] Implement module dependency sorting.
2022-08-04 20:00:19 +02:00
gdscript.cpp
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
gdscript.h
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
gdscript_analyzer.cpp
Merge pull request #68970 from Chaosus/gds_fix_lambda_signal
2022-11-22 10:00:05 +01:00
gdscript_analyzer.h
Fix ability to overload "script" variable
2022-11-17 17:21:12 -05:00
gdscript_byte_codegen.cpp
Merge pull request #63049 from Faless/mp/4.x_as_module
2022-07-28 20:46:31 +02:00
gdscript_byte_codegen.h
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
gdscript_cache.cpp
Merge pull request #68987 from adamscott/fix-godot#61386-autoload-scenes-implicit-types
2022-11-22 08:31:36 +01:00
gdscript_cache.h
[godot#61386] Fix autoload scenes implicit types
2022-11-21 23:39:31 -05:00
gdscript_codegen.h
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
gdscript_compiler.cpp
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
gdscript_compiler.h
GDScript compiler subclass bugfixes
2022-11-13 02:29:21 -08:00
gdscript_disassembler.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
gdscript_editor.cpp
Fix GDScript completion crash
2022-11-21 16:34:03 +03:00
gdscript_function.cpp
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
gdscript_function.h
Fix cyclic references in GDScript 2.0
2022-11-18 16:41:31 -05:00
gdscript_lambda_callable.cpp
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
gdscript_lambda_callable.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
gdscript_parser.cpp
GDScript: Fix setting to disable all warnings
2022-11-20 18:54:09 +01:00
gdscript_parser.h
Fix using signals in lambda functions
2022-11-22 11:22:41 +03:00
gdscript_rpc_callable.cpp
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
gdscript_rpc_callable.h
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
gdscript_tokenizer.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
gdscript_tokenizer.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
gdscript_utility_functions.cpp
Rename str2var
to str_to_var
and similar
2022-08-26 14:58:22 +02:00
gdscript_utility_functions.h
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
gdscript_vm.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
gdscript_warning.cpp
GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
2022-11-22 15:01:24 +01:00
gdscript_warning.h
Add STATIC_CALLED_ON_INSTANCE warning to highlight
2022-10-14 10:43:42 -07:00
register_types.cpp
Add support for scene/resource customization in export plugins
2022-09-01 11:16:00 +02:00
register_types.h
Refactor module initialization
2022-05-04 17:34:51 +02:00
SCsub
SCons: Unify tools/target build type configuration
2022-09-26 16:31:46 +02:00