Virtualx Game Engine. Forked from Godot 3.6
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2016-06-01 15:47:49 +01:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Exposed remaining PROPERTY_USAGE constants to script 2016-06-01 15:47:49 +01:00
demos Switched the space shooter demo from none fixed process to fixed process 2016-05-31 07:33:25 +02:00
doc StaticBody documentation 2016-06-01 12:35:25 +02:00
drivers DPI Detection support 2016-05-29 13:40:21 -03:00
main -Some fixes to OSX retina scaling for window functions 2016-05-30 00:28:29 -03:00
modules Some cleanup to GDScript 2016-05-31 22:33:43 -03:00
platform Implemented file drop support in OSX 2016-05-31 01:27:48 -03:00
scene Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-prop 2016-06-01 10:33:28 -03:00
servers Changed import workflow 2016-05-27 14:19:11 -03:00
tools 1 changed string 2016-06-01 14:36:02 +03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix MS Visual Studio build settings 2016-05-28 17:15:12 +02:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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