virtualx-engine/editor/script_create_dialog.h
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00

79 lines
3.3 KiB
C++

/*************************************************************************/
/* script_create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_CREATE_DIALOG_H
#define SCRIPT_CREATE_DIALOG_H
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_button.h"
class ScriptCreateDialog : public ConfirmationDialog {
GDCLASS(ScriptCreateDialog,ConfirmationDialog);
LineEdit *class_name;
Label *error_label;
Label *path_error_label;
LineEdit *parent_name;
OptionButton *language_menu;
LineEdit *file_path;
EditorFileDialog *file_browse;
CheckButton *internal;
VBoxContainer *path_vb;
AcceptDialog *alert;
bool path_valid;
bool create_new;
String initial_bp;
EditorSettings *editor_settings;
void _path_changed(const String& p_path=String());
void _lang_changed(int l=0);
void _built_in_pressed();
bool _validate(const String& p_strin);
void _class_name_changed(const String& p_name);
void _browse_path();
void _file_selected(const String& p_file);
virtual void ok_pressed();
void _create_new();
void _load_exist();
void _update_controls();
protected:
static void _bind_methods();
public:
void config(const String& p_base_name,const String&p_base_path);
ScriptCreateDialog();
};
#endif // SCRIPT_CREATE_DIALOG_H