virtualx-engine/modules/dlscript/godot/godot_rect2.cpp
Karroffel fd55308786 added dlscript module
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan.

This adds a module to Godot that enables the use of dynamic libraries as a source for scripts.
That also allows third party libraries to be linked to Godot more easily and without creating modules.

For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-03 17:20:11 +02:00

48 lines
1.2 KiB
C++

#include "godot_rect2.h"
#include "math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
void _rect2_api_anchor() {
}
void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
Rect2 *rect = (Rect2 *)p_rect;
*rect = Rect2();
}
void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
Rect2 *rect = (Rect2 *)p_rect;
const Vector2 *pos = (const Vector2 *)p_pos;
const Vector2 *size = (const Vector2 *)p_size;
*rect = Rect2(*pos, *size);
}
godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
Rect2 *rect = (Rect2 *)p_rect;
return (godot_vector2 *)&rect->pos;
}
void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
Rect2 *rect = (Rect2 *)p_rect;
const Vector2 *pos = (const Vector2 *)p_pos;
rect->pos = *pos;
}
godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
Rect2 *rect = (Rect2 *)p_rect;
return (godot_vector2 *)&rect->size;
}
void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
Rect2 *rect = (Rect2 *)p_rect;
const Vector2 *size = (const Vector2 *)p_size;
rect->size = *size;
}
#ifdef __cplusplus
}
#endif