virtualx-engine/modules/mono/glue/Managed/Files
2019-04-04 16:07:48 -04:00
..
Attributes
Extensions
Interfaces
AABB.cs
Array.cs C#: Add Array.Resize(int) method 2019-02-28 18:33:42 +01:00
Basis.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Color.cs
Colors.cs
DebuggingUtils.cs Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
Dictionary.cs
DynamicObject.cs C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
GD.cs Mono: Makes GD.Convert take Variant.Type instead of int 2019-04-04 16:07:48 -04:00
GodotSynchronizationContext.cs
GodotTaskScheduler.cs
GodotTraceListener.cs Added a Godot TraceListener, which is automatically installed on startup. Fixes that Debug/Trace Assertions are simply swallowed by Godot. 2019-03-07 21:00:19 +01:00
MarshalUtils.cs
Mathf.cs Fix division by zero at wrap functions in mono 2019-03-07 22:57:12 +03:00
MathfEx.cs Fix division by zero at wrap functions in mono 2019-03-07 22:57:12 +03:00
NodePath.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
Object.base.cs C#: Add DynamicGodotObject class 2019-03-29 00:53:48 +01:00
Plane.cs
Quat.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Rect2.cs
RID.cs C#: Make GD.Range return IEnumerable instead of array 2019-02-19 18:46:18 +01:00
SignalAwaiter.cs
StringExtensions.cs
Transform.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Transform2D.cs C#: Basis fixes and cleanup 2019-02-23 18:22:30 +01:00
Vector2.cs C#: Fix Vector2.AngleToPoint 2019-02-23 23:28:31 +01:00
Vector3.cs