virtualx-engine/main
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
..
tests Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
app_icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
input_default.cpp Fixed OUYA Game Controller for 3.0 2017-08-16 18:39:00 -07:00
input_default.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
main.cpp Fixes for new two-dash long command line arguments 2017-08-21 08:09:22 +02:00
main.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
performance.cpp Make memory monitors query the right counters 2017-08-01 01:50:56 +02:00
performance.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
splash.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00