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animated_sprite.cpp
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-A little More control about pixel snapping in 2D
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2015-10-13 15:53:34 -03:00 |
animated_sprite.h
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area_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
area_2d.h
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back_buffer_copy.cpp
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Tiny typo
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2015-06-24 23:24:44 +02:00 |
back_buffer_copy.h
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compile fix
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2015-06-24 18:34:31 -03:00 |
camera_2d.cpp
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new space shooter demo
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2015-06-11 10:00:48 -03:00 |
camera_2d.h
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new space shooter demo
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2015-06-11 10:00:48 -03:00 |
canvas_item.cpp
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Fix propagation of NOTIFICATION_VISIBILITY_CHANGED
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2015-09-26 02:23:19 +02:00 |
canvas_item.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
collision_polygon_2d.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
collision_shape_2d.cpp
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Move the shape test to a little sooner
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2015-09-22 21:30:37 -03:00 |
collision_shape_2d.h
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Ability to keep collisionshapes and collisionpolygons when running the game.
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2015-09-15 22:07:03 -03:00 |
joints_2d.cpp
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Expose softness parameter of pin joint to the editor.
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2015-10-10 23:28:05 +03:00 |
joints_2d.h
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Expose softness parameter of pin joint to the editor.
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2015-10-10 23:28:05 +03:00 |
light_2d.cpp
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ability to change shadow color in light2d
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2015-06-24 18:15:43 -03:00 |
light_2d.h
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ability to change shadow color in light2d
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2015-06-24 18:15:43 -03:00 |
light_occluder_2d.cpp
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light_occluder_2d.h
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navigation2d.cpp
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Fixed theora playback. Removed theoraplayer.
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2015-09-26 14:50:42 -03:00 |
navigation2d.h
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navigation_polygon.cpp
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
navigation_polygon.h
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node_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
node_2d.h
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node_2d_singleton.cpp
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node_2d_singleton.h
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parallax_background.cpp
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ParallaxBackground: added option to ignore camera zoom
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2015-08-04 01:44:38 -03:00 |
parallax_background.h
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ParallaxBackground: added option to ignore camera zoom
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2015-08-04 01:44:38 -03:00 |
parallax_layer.cpp
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parallax_layer.h
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particles_2d.cpp
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Several performance improvements, mainly in loading and instancing scenes and resources.
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2015-06-29 00:29:49 -03:00 |
particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Add type mask property to RayCast2D
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2015-10-10 05:46:47 +02:00 |
ray_cast_2d.h
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Add type mask property to RayCast2D
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2015-10-10 05:46:47 +02:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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sample_player_2d.cpp
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Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D
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2015-09-26 21:06:12 +02:00 |
sample_player_2d.h
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screen_button.cpp
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screen_button.h
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SCsub
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sound_player_2d.cpp
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sound_player_2d.h
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sprite.cpp
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-A little More control about pixel snapping in 2D
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2015-10-13 15:53:34 -03:00 |
sprite.h
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tile_map.cpp
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Ability to visually debug geometry visually:
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2015-09-20 13:03:46 -03:00 |
tile_map.h
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Live edit WORK IN PROGRESS
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2015-08-02 12:30:01 -03:00 |
visibility_notifier_2d.cpp
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ability to set process on parent nodes on visibility notifier
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2015-06-22 15:43:13 -03:00 |
visibility_notifier_2d.h
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ability to set process on parent nodes on visibility notifier
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2015-06-22 15:43:13 -03:00 |
y_sort.cpp
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y_sort.h
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