virtualx-engine/scene/2d
Juan Linietsky 88b6e04cc1 Merge pull request #2330 from FEDE0D/parallax_fix
ParallaxBackground: added option to ignore camera zoom
2015-10-17 12:05:27 -03:00
..
animated_sprite.cpp -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
animated_sprite.h
area_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
area_2d.h
back_buffer_copy.cpp Tiny typo 2015-06-24 23:24:44 +02:00
back_buffer_copy.h compile fix 2015-06-24 18:34:31 -03:00
camera_2d.cpp new space shooter demo 2015-06-11 10:00:48 -03:00
camera_2d.h new space shooter demo 2015-06-11 10:00:48 -03:00
canvas_item.cpp Fix propagation of NOTIFICATION_VISIBILITY_CHANGED 2015-09-26 02:23:19 +02:00
canvas_item.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
collision_object_2d.h
collision_polygon_2d.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
collision_polygon_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
collision_shape_2d.cpp Move the shape test to a little sooner 2015-09-22 21:30:37 -03:00
collision_shape_2d.h Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
joints_2d.cpp Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
joints_2d.h Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
light_2d.cpp ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
light_2d.h ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
light_occluder_2d.cpp
light_occluder_2d.h
navigation2d.cpp Fixed theora playback. Removed theoraplayer. 2015-09-26 14:50:42 -03:00
navigation2d.h
navigation_polygon.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
navigation_polygon.h
node_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
node_2d.h
node_2d_singleton.cpp
node_2d_singleton.h
parallax_background.cpp ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
parallax_background.h ParallaxBackground: added option to ignore camera zoom 2015-08-04 01:44:38 -03:00
parallax_layer.cpp
parallax_layer.h
particles_2d.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
particles_2d.h
path_2d.cpp
path_2d.h
path_texture.cpp
path_texture.h
physics_body_2d.cpp
physics_body_2d.h
polygon_2d.cpp
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Add type mask property to RayCast2D 2015-10-10 05:46:47 +02:00
ray_cast_2d.h Add type mask property to RayCast2D 2015-10-10 05:46:47 +02:00
remote_transform_2d.cpp
remote_transform_2d.h
sample_player_2d.cpp Rename _voice_count to _polyphony in SamplePlayer to be consistent with SamplePlayer2D 2015-09-26 21:06:12 +02:00
sample_player_2d.h
screen_button.cpp
screen_button.h
SCsub
sound_player_2d.cpp
sound_player_2d.h
sprite.cpp -A little More control about pixel snapping in 2D 2015-10-13 15:53:34 -03:00
sprite.h
tile_map.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
tile_map.h Live edit WORK IN PROGRESS 2015-08-02 12:30:01 -03:00
visibility_notifier_2d.cpp ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
visibility_notifier_2d.h ability to set process on parent nodes on visibility notifier 2015-06-22 15:43:13 -03:00
y_sort.cpp
y_sort.h