..
animated_sprite.cpp
2D editor GUI input rework. Changes are:
2018-02-16 10:14:52 +01:00
animated_sprite.h
2D editor GUI input rework. Changes are:
2018-02-16 10:14:52 +01:00
area_2d.cpp
Update an outdated method name in error message
2018-02-07 12:32:05 +09:00
area_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
audio_stream_player_2d.cpp
Fix typos with codespell
2018-02-21 19:46:06 +01:00
audio_stream_player_2d.h
Merge pull request #15254 from mrcdk/pitch_scale
2018-02-01 14:26:27 +01:00
back_buffer_copy.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
back_buffer_copy.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
camera_2d.cpp
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
camera_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
canvas_item.cpp
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
canvas_item.h
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
canvas_modulate.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
canvas_modulate.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
collision_object_2d.cpp
Improve CollisionObject/CollisionObject2D warning message
2018-02-19 21:48:31 +01:00
collision_object_2d.h
Before I forget, add warnings on areas without children (should not break anything).
2018-01-18 14:31:07 -03:00
collision_polygon_2d.cpp
Update collision shapes data on tree entered
2018-01-11 21:08:58 +01:00
collision_polygon_2d.h
Update collision shapes data on tree entered
2018-01-11 21:08:58 +01:00
collision_shape_2d.cpp
Update collision shapes data on tree entered
2018-01-11 21:08:58 +01:00
collision_shape_2d.h
Update collision shapes data on tree entered
2018-01-11 21:08:58 +01:00
joints_2d.cpp
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-05 18:54:07 +01:00
joints_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
light_2d.cpp
2D editor GUI input rework. Changes are:
2018-02-16 10:14:52 +01:00
light_2d.h
2D editor GUI input rework. Changes are:
2018-02-16 10:14:52 +01:00
light_occluder_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
light_occluder_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
line_2d.cpp
Fix Line2D tile mode for non-square textures
2018-02-25 01:49:10 +01:00
line_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
line_builder.cpp
Fix Line2D tile mode for non-square textures
2018-02-25 01:49:10 +01:00
line_builder.h
Fix Line2D tile mode for non-square textures
2018-02-25 01:49:10 +01:00
mesh_instance_2d.cpp
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
mesh_instance_2d.h
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
navigation2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
navigation2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
navigation_polygon.cpp
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
navigation_polygon.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
node_2d.cpp
2D editor GUI input rework. Changes are:
2018-02-16 10:14:52 +01:00
node_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
parallax_background.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
parallax_background.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
parallax_layer.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
parallax_layer.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
particles_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
particles_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
path_2d.cpp
defend Path2D against a null curve
2018-01-22 22:45:38 -06:00
path_2d.h
Bind many more properties to scripts
2018-01-12 00:58:14 +02:00
path_texture.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
path_texture.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
physics_body_2d.cpp
Added forgotten infinite_inertia to bindings
2018-02-21 08:42:36 +01:00
physics_body_2d.h
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
polygon_2d.cpp
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
polygon_2d.h
Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future
2018-02-25 12:07:13 -03:00
position_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
position_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
ray_cast_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
ray_cast_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
remote_transform_2d.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
remote_transform_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
screen_button.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
screen_button.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
skeleton_2d.cpp
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
skeleton_2d.h
Skeleton2D: Fix missing return value in comparator
2018-02-22 08:18:25 +01:00
sprite.cpp
Update Sprite when Texture changes
2018-03-10 17:23:29 +01:00
sprite.h
Update Sprite when Texture changes
2018-03-10 17:23:29 +01:00
tile_map.cpp
Update TileMap when its TileSet changes
2018-03-11 12:24:50 +01:00
tile_map.h
Update TileMap when its TileSet changes
2018-03-11 12:24:50 +01:00
visibility_notifier_2d.cpp
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
2018-01-12 08:29:24 -03:00
visibility_notifier_2d.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
y_sort.cpp
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00
y_sort.h
Add missing copyright headers and fix formatting
2018-01-05 01:22:23 +01:00