virtualx-engine/scene/2d
Rémi Verschelde 84d969a42a Cleanup some unecessary editor/ includes in scene/
Part of #29730, handles false positives.
2019-06-12 22:48:43 +02:00
..
animated_sprite.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
animated_sprite.h Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
area_2d.cpp Removed unnecessary error from _area_inout 2019-04-15 09:19:30 -07:00
area_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
audio_stream_player_2d.h Revert "Fix AudioStreams::stop possibly causing a small noise" 2019-04-27 12:17:54 -03:00
back_buffer_copy.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
back_buffer_copy.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
camera_2d.cpp Cleanup some unecessary editor/ includes in scene/ 2019-06-12 22:48:43 +02:00
camera_2d.h Add process_mode property to Camera2D 2019-01-06 15:44:17 +01:00
canvas_item.cpp Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
canvas_item.h Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
canvas_modulate.cpp Don't modulate canvas on invisible color change 2019-05-24 13:10:21 +02:00
canvas_modulate.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
collision_object_2d.cpp Allow adding disabled shapes 2019-04-23 18:06:48 +02:00
collision_object_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_polygon_2d.cpp TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
collision_polygon_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
collision_shape_2d.h -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860 2019-01-18 14:15:05 -03:00
cpu_particles_2d.cpp Merge pull request #29696 from akien-mga/cpuparticles-randomness 2019-06-12 10:54:02 +02:00
cpu_particles_2d.h Reversed operator in SortLifetime fixing #29440 2019-06-06 12:49:48 -07:00
joints_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joints_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_2d.cpp Light2D height range expanded to -2048 to 2048. 2019-04-05 07:44:05 +03:00
light_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
light_occluder_2d.h Merge pull request #24171 from YeldhamDev/occluder_polygon_grab 2019-04-15 16:10:48 -03:00
line_2d.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
line_2d.h Add optional position argument for add_point in Line2D 2019-04-08 11:29:13 +02:00
line_builder.cpp Merge pull request #24691 from BlackCatter/line2d-fix 2019-01-02 19:39:31 +01:00
line_builder.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
mesh_instance_2d.cpp Properly add "texture_changed" signal to MeshInstance2D 2019-06-02 23:51:44 -03:00
mesh_instance_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
multimesh_instance_2d.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
navigation_2d.cpp Use approximate equallity methods in many places 2019-04-25 13:20:29 -04:00
navigation_2d.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
navigation_polygon.cpp Fix wrong property binding for NavigationPolygon::vertices 2019-05-29 17:28:22 +02:00
navigation_polygon.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
node_2d.cpp Fix look_at with non uniform scaling 2019-02-08 18:00:54 +01:00
node_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_background.cpp Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
parallax_background.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
parallax_layer.cpp Fix ParallaxBackground breaking when moving it out the scene tree 2019-05-04 17:09:33 -07:00
parallax_layer.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
particles_2d.cpp Warn when using GPU particles with GLES2 2019-02-09 20:49:58 +01:00
particles_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_2d.cpp Don't allow PathFollow offset outside bounds 2019-05-25 18:27:22 +02:00
path_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
path_texture.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
physics_body_2d.cpp Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
physics_body_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
polygon_2d.cpp Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
polygon_2d.h Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
position_2d.cpp Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
position_2d.h Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
ray_cast_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
ray_cast_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
remote_transform_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
skeleton_2d.h Fix 2D bones ignored by onion skinning 2019-05-22 20:40:57 +02:00
sprite.cpp Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
sprite.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
tile_map.cpp Make tilemap texture origin point top-left. 2019-06-05 23:23:36 +02:00
tile_map.h added negative X and negative Y offset to TileMap 2019-04-05 10:37:35 +02:00
touch_screen_button.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
touch_screen_button.h Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
visibility_notifier_2d.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
y_sort.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00