virtualx-engine/platform/android/java/app
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
res Implement OS.get_window_safe_area() for Android 2020-10-27 11:52:20 -04:00
src/com/godot/game Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
AndroidManifest.xml Fix splash screen loading on Android 2020-09-28 11:24:02 -07:00
build.gradle Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 17:54:12 -08:00
config.gradle Update gradle build files to automatically perform signing and zipalign tasks for custom builds. 2020-11-22 17:54:12 -08:00
settings.gradle Update Android custom template build configuration. 2020-04-16 11:40:06 +02:00