..
base_button.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
base_button.h
Renamed button functions to be more verboes, same with Range unit value -> ratio
2017-01-13 14:08:30 -03:00
box_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
box_container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
button.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
button.h
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
button_array.cpp
Translate ButtonArray text
2017-02-18 00:20:55 +09:00
button_array.h
Translate ButtonArray text
2017-02-18 00:20:55 +09:00
button_group.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
button_group.h
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
center_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
center_container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
check_box.cpp
Groundbreaking!! Godot resources can now be flagged to be local to the scene being edited!
2017-01-10 01:07:03 -03:00
check_box.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
check_button.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
check_button.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
color_picker.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
color_picker.h
removed duplicated functions in class hierarchy that were bound more than once
2017-01-14 11:10:42 -03:00
color_ramp_edit.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
color_ramp_edit.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
color_rect.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
color_rect.h
Finish renaming *Frame GUI classes to *Rect
2017-01-14 10:52:54 +01:00
container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
control.cpp
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
control.h
Type renames:
2017-01-11 00:52:51 -03:00
dialogs.cpp
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
dialogs.h
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
file_dialog.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
file_dialog.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
graph_edit.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
graph_edit.h
Finish renaming *Frame GUI classes to *Rect
2017-01-14 10:52:54 +01:00
graph_node.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
graph_node.h
removed duplicated functions in class hierarchy that were bound more than once
2017-01-14 11:10:42 -03:00
grid_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
grid_container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
input_action.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
input_action.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
item_list.cpp
Various fixes detected using PVS-Studio static analyzer.
2017-02-28 07:52:02 -06:00
item_list.h
Editor Export Settings Dialog is completed!! Now on to make some exporters..
2017-02-19 23:21:35 -03:00
label.cpp
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
2017-02-21 00:06:30 -03:00
label.h
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
2017-01-09 16:43:44 -03:00
line_edit.cpp
Refactoring: rename tools/editor/ to editor/
2017-03-05 14:21:25 +01:00
line_edit.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
link_button.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
link_button.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
margin_container.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
margin_container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
menu_button.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
menu_button.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
option_button.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
option_button.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
panel.cpp
-removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter
2017-01-08 19:54:19 -03:00
panel.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
panel_container.cpp
New API for visibility in both CanvasItem and Spatial
2017-01-13 10:45:50 -03:00
panel_container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
patch_9_rect.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
patch_9_rect.h
Finish renaming *Frame GUI classes to *Rect
2017-01-14 10:52:54 +01:00
popup.cpp
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
popup.h
Make Editor, Export and Project settings dialogs resizable and store their bounds
2017-03-03 18:45:53 +01:00
popup_menu.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
popup_menu.h
-Translation text will change automatically for in-game buttons, labels, poups when translation is changed.
2017-01-09 16:43:44 -03:00
progress_bar.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
progress_bar.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
range.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
range.h
Renamed button functions to be more verboes, same with Range unit value -> ratio
2017-01-13 14:08:30 -03:00
reference_rect.cpp
Finish renaming *Frame GUI classes to *Rect
2017-01-14 10:52:54 +01:00
reference_rect.h
Finish renaming *Frame GUI classes to *Rect
2017-01-14 10:52:54 +01:00
rich_text_label.cpp
RichTextLabel add function remove_line
2017-02-16 20:36:25 +01:00
rich_text_label.h
Various fixes detected using PVS-Studio static analyzer.
2017-02-28 07:52:02 -06:00
scroll_bar.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
scroll_bar.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
scroll_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
scroll_container.h
-All types have editable script now in properties
2017-01-09 15:50:59 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
separator.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
separator.h
Style: Fix statements ending with ';;'
2017-01-16 08:49:52 +01:00
slider.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
slider.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
spin_box.cpp
Spinbox: don't ignore double clicks.
2017-02-14 00:57:49 +01:00
spin_box.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
split_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
split_container.h
renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input
2017-01-08 16:28:12 -03:00
tab_container.cpp
- tab_changed
signal emits only by selecting a different tab.
2017-03-05 02:47:09 -06:00
tab_container.h
- tab_changed
signal emits only by selecting a different tab.
2017-03-05 02:47:09 -06:00
tabs.cpp
Add disabled tabs
2017-02-27 19:07:50 +01:00
tabs.h
Add disabled tabs
2017-02-27 19:07:50 +01:00
text_edit.cpp
Various fixes detected using PVS-Studio static analyzer.
2017-02-28 07:52:02 -06:00
text_edit.h
Fixed line lenght guideline drawing with color option
2017-01-28 14:36:57 +00:00
texture_button.cpp
Merge pull request #7795 from hpvb/rename-md-macro
2017-02-13 15:46:17 +01:00
texture_button.h
Fix compile error with TextureButton
2017-02-13 21:17:47 +08:00
texture_progress.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
texture_progress.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
texture_rect.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
texture_rect.h
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
2017-02-09 22:52:52 +08:00
tool_button.cpp
Welcome in 2017, dear changelog reader!
2017-01-01 22:03:33 +01:00
tool_button.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00
tree.cpp
Fix wrong TreeItem reference after reconstructing
2017-03-03 04:01:04 +09:00
tree.h
Fix wrong TreeItem reference after reconstructing
2017-03-03 04:01:04 +09:00
video_player.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
video_player.h
Oops! Audio engine has vanished :D
2017-01-15 16:07:51 -03:00
viewport_container.cpp
Rename the _MD macro to D_METHOD
2017-02-13 12:50:02 +01:00
viewport_container.h
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
2017-01-02 23:03:46 -03:00