virtualx-engine/platform/android
2021-11-15 17:54:23 +01:00
..
api Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
export Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
java Drop pointless Android depth buffer setting 2021-11-15 11:02:01 +01:00
plugin Split android platform export template into multiple files 2021-08-12 17:15:02 +03:00
vulkan Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
android_input_handler.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
android_input_handler.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
android_keys_utils.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
android_keys_utils.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
audio_driver_opensl.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
audio_driver_opensl.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
detect.py SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct 2021-10-15 10:26:58 +02:00
dir_access_jandroid.cpp Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
dir_access_jandroid.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
display_server_android.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
display_server_android.h Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
file_access_android.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
file_access_android.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
java_class_wrapper.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
java_godot_io_wrapper.cpp Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_io_wrapper.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
java_godot_lib_jni.cpp Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
java_godot_lib_jni.h Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer 2021-11-01 14:04:24 +01:00
java_godot_view_wrapper.cpp Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
java_godot_view_wrapper.h Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
java_godot_wrapper.cpp Fixes on android: 2021-03-18 10:41:54 +11:00
java_godot_wrapper.h Leverage java annotations to simplify the logic used to register the Godot plugin methods. 2021-03-16 01:16:08 -07:00
jni_utils.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
jni_utils.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
net_socket_android.cpp Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
net_socket_android.h Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
os_android.cpp Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer 2021-11-01 14:04:24 +01:00
os_android.h Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer 2021-11-01 14:04:24 +01:00
platform_config.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-11 19:34:10 +02:00
run_icon.png
SCsub Switch to input buffering on Android 2021-08-13 11:45:50 +02:00
string_android.h Modernize Thread 2021-01-29 12:02:13 +01:00
thread_jandroid.cpp Fixes on android: 2021-03-18 10:41:54 +11:00
thread_jandroid.h Modernize Thread 2021-01-29 12:02:13 +01:00

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.