virtualx-engine/scene
Hugo Locurcio 4b13093251
Allow all lossless image formats to be used for VRS texture project setting
WebP can also be lossy, but the class reference now warns about the
requirement to use a lossless format for the VRS texture to work correctly.
2022-11-18 22:21:28 +01:00
..
2d Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-panning 2022-11-15 22:29:23 +01:00
3d Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting 2022-11-16 09:27:34 +01:00
animation Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't 2022-10-31 11:55:56 +01:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Merge pull request #68709 from MewPurPur/instance-begone-part3 2022-11-16 14:41:42 +01:00
gui Fix multithreaded RTL resetting scroll position on resize. 2022-11-17 16:26:06 +02:00
main Allow all lossless image formats to be used for VRS texture project setting 2022-11-18 22:21:28 +01:00
resources Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
theme Hide Antialiasing import option on DynamicFonts with MSDF enabled 2022-11-03 18:40:44 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Add a node compatibility handler for ProximityGroup 2022-11-16 02:31:50 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00