virtualx-engine/scene
PouleyKetchoupp 4b43cd17c5 Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090
2021-01-12 10:28:20 -07:00
..
2d Fix collision shape update when changing shape properties 2021-01-12 10:28:20 -07:00
3d Fix collision shape update when changing shape properties 2021-01-12 10:28:20 -07:00
animation Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missing_binds 2021-01-02 11:01:13 +01:00
audio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
debugger Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gui RichTextLabel: Fix build after #35505 2021-01-08 09:18:19 +01:00
main Make tooltips appear on the same display as the editor 2021-01-07 12:16:55 +03:00
resources Added ability to visualize native shaders 2021-01-06 09:40:09 -03:00
register_scene_types.cpp Merge pull request #44809 from Calinou/physics-render-layers-zero-index 2021-01-01 23:37:37 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00