virtualx-engine/modules/mono/editor/GodotTools
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00
..
GodotTools C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
GodotTools.BuildLogger C#: Re-work solution build output panel 2020-10-23 07:49:39 +02:00
GodotTools.Core C#: Fix csproj not synced on file move/removal from FS dock 2020-09-13 03:46:27 +02:00
GodotTools.IdeMessaging Rename the ".mono" folder to ".godot/mono" 2020-09-23 15:42:29 -04:00
GodotTools.IdeMessaging.CLI Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.OpenVisualStudio Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
GodotTools.ProjectEditor C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
GodotTools.Shared C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00
.gitignore
GodotTools.sln C#: Make editor create NuGet fallback folder for Godot packages 2020-10-23 10:54:49 +02:00