.. |
effects
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
environment
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
forward_clustered
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
forward_mobile
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
shaders
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
cluster_builder_rd.cpp
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
cluster_builder_rd.h
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Fix some SpotLight3D issues (clustering artifacts, light leak)
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2023-01-24 01:08:32 +01:00 |
effects_rd.cpp
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
effects_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
framebuffer_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_canvas_render_rd.cpp
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
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2023-01-20 17:04:00 -08:00 |
renderer_canvas_render_rd.h
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fix normal map not flipping in sprite2D
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2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_compositor_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
renderer_scene_render_rd.cpp
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Improving communication of scaling settings to renderer implementation
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2023-01-13 12:54:15 +11:00 |
renderer_scene_render_rd.h
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Move luminance effect into its own class and use new buffers system
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2023-01-07 14:40:42 +11:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Use range iterators in LocalVector loops
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2023-01-21 18:44:42 +01:00 |
shader_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |