virtualx-engine/editor/translations/da.po
2018-06-22 10:57:15 +02:00

8346 lines
193 KiB
Text

# Danish translation of the Godot Engine editor
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# Dankse Memes <purplelops@gmail.com>, 2018.
# David Lamhauge <davidlamhauge@gmail.com>, 2016.
# Esben Damkjær Sørensen <esben@damkjaergaard.com>, 2018.
# Kim Nielsen <kimmowich@stofanet.dk>, 2017, 2018.
# Michael Madsen <mim@michael-madsen.dk>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2018-05-17 19:35+0000\n"
"Last-Translator: Kim Nielsen <kimmowich@stofanet.dk>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Deaktiveret"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "All selection"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Skift Keyframetid"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Skift Overgang"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Skift Transformering"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Skift Keyframeværdi"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Skift Call"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Anim Tilføj Spor"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Dublikér Nøgle"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Flyt Anim Spor Op"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Flyt Anim Spor Ned"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Fjern Anim Spor"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Sæt Overgange til:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Anim Omdøb Spor"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Anim Skift Spor Interpolation"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Anim Skift Sport Værdi Mode"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
msgstr "Anim Skift Spor Wrap Mode"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Rediger Node Kurve"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Rediger Valgte Kurve"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Anim Slet Nøgler"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikér Valgte"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplicate transposed"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Fjern Markering"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Diskret"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Udløser"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Anim Tilføj Nøgle"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Flyt Nøgle"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Skalér Valgte"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Skaler Fra Cursor"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Gå Til Næste Trin"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Gå Til Forrige Trin"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineær"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstant"
#: editor/animation_editor.cpp
msgid "In"
msgstr "I"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "Ud"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "Ind-Ud"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Ud-Ind"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Overgange"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimer Animation"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Clean-Up Animation"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Opret NYT spor til %s og indsæt nøgle?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Opret %d NYE spor og indsæt nøgler?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Opret"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Opret & Indsæt"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Indsæt Spor & Nøgle"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Indsæt Nøgle"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Ændre Anim Længde"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Ændre Anim Løkke"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "Anim Opret Indtastet Værdi Nøgle"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Anim Indsæt"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaler Nøgler"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Anim tilføj Call Track"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Animation Zoom."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Længde (r):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Animations Længde (i sekunder)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Trin:"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Cursor trin snap (i sekunder)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Aktiver/Deaktivér løkker i animation."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Tilføje nye spor."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Flyt aktuelle spor op."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Flyt aktuelle spor ned."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Fjern valgte spor."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Spor værktøjer"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Aktivere redigering af individuelle nøgler ved at klikke på dem."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. optimizer"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineær Fejl:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Azimutal fejl:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max optimerbar vinkel:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimér"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"Vælg en Animations afspiller fra Scene Tree for at redigere i animationer."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "Nøgle"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Overgang"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Skalaforhold:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Kald funktioner i hvilken Node?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Fjern ugyldige nøgler"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Fjern uafklarede og tomme spor"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Clean-up alle animationer"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Clean-Up Animation(-er) (ingen FORTRYD!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Clean-up"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ændre størrelsen på Array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Skift Array Værditype"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Ændre Array-Værdi"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Gå til linje"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Linjenummer:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Ingen Match"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
msgstr "Erstattede %d forekomst(er)."
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Match stor/lille"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Hele Ord"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Erstat"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Erstat Alle"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Kun Valgte"
#: editor/code_editor.cpp
msgid "Zoom In"
msgstr "Zoom Ind"
#: editor/code_editor.cpp
msgid "Zoom Out"
msgstr "Zoom Ud"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Nulstil Zoom"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linje:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "Kol:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Metode i target Node skal angives!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Target metode ikke fundet! Angiv en gyldig metode eller vedhæft et script "
"til target Noden."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Forbind Til Node:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Tilføj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Fjern"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Tilføj Ekstra Call Argument:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Ekstra Call Argumenter:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Sti til Node:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Lav Funktion"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Udskudt"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "OneShot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
msgstr "Luk"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Forbind"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Forbind '%s' til '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Forbindelses Signal:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
msgstr "Afbryd '%s' fra '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr "Forbind..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Afbryd"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaler"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Skift %s Type"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Skift"
#: editor/create_dialog.cpp
msgid "Create New %s"
msgstr "Opret Ny %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritter:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Seneste:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
msgstr "Søgning:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Matches:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Beskrivelse:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Søg Erstatning For:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Afhængigheder For:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scene '%s' er i øjeblikket ved at blive redigeret.\n"
"Ændringerne træder ikke i kraft, medmindre den genindlæses."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Ressource '%s' er i brug.\n"
"Ændringerne træder i kraft når den genindlæses."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Afhængigheder"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Ressource"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
msgstr "Sti"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Afhængigheder:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Fix brudt"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Afhængigheds Editor"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Søg Erstatnings Ressource:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Åben"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Ejere af:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Fjern de valgte filer fra projektet? (ej fortrydes)"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"De filer der fjernes er nødvendige for, at andre ressourcer kan fungere.\n"
"Fjern dem alligevel? (ej fortrydes)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "Kan ikke fjerne:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Fejl under indlæsning:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Indlæs af Scene fejler, fordi den er afhængig af noget der mangler:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Åben Alligevel"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Hvilken handling skal udføres?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Fiks Afhængigheder"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Fejl ved indlæsning!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Slette %d styk(s) permanent? (ej fortryd)"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Ejer"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Ressourcer Uden Klart Ejerskab:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Forældreløs ressource udforsker"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Slet markerede filer?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Slet"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Ændre Dictionary Nøgle"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr "Ændre Dictionary Værdi"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "Tak fra Godot fællesskabet!"
#: editor/editor_about.cpp
msgid "Thanks!"
msgstr "Tak!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot Engine bidragsydere"
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr "Projekt grundlæggere"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Ledende Udvikler"
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Projektleder "
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Udviklere"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Forfattere"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr "Platin Sponsorer"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr "Guld Sponsorer"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsorer"
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr "Guld Donorer"
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr "Sølv Donorer"
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr "Bronze Donorer"
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donorer"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licens"
#: editor/editor_about.cpp
msgid "Thirdparty License"
msgstr "Tredjeparts Licens"
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of thirdparty free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
"Godot Engine er afhængig af en række tredjeparts biblioteker som er gratis "
"og open source. Alle bibliotekerne er kompatible med vilkårene i MIT-"
"licensen. Følgende er en udtømmende liste over alle sådanne tredjeparts "
"komponenter med deres respektive ophavsretlige udsagn og licensbetingelser."
#: editor/editor_about.cpp
msgid "All Components"
msgstr "Alle komponenter"
#: editor/editor_about.cpp
msgid "Components"
msgstr "Komponenter"
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licenser"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
msgstr "Fejl ved åbning af pakke fil, ikke i zip format."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Udpakker Aktiver"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Pakke Installeret med Succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Installér"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
msgstr "Pakkeinstallatør"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Højtalere"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr "Tilføj Effekt"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr "Omdøb Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr "Skift Audio Bus Volume"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr "Skifter Audio Bus Solo"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr "Skifter Audio Bus Mute"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr "Skifter Audio Bus Bypass Effekter"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr "Vælg Audio Bus Send"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr "Tilføj Audio Bus Effect"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr "Flyt Bus Effect"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr "Slet Bus Effekt"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
msgstr "Audio Bus, Træk og Slip for at omarrangere."
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Mute"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Spring Over"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
msgstr "Bus muligheder"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikere"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Nulstil Volume"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Slet Effect"
#: editor/editor_audio_buses.cpp
msgid "Audio"
msgstr "Lyd"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Tilføj Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr "Master bus kan ikke slettes!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr "Slet Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr "Duplikér Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr "Nulstil Bus Volume"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr "Flyt Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr "Gem Audio Bus Layout Som..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr "Placering for Ny Layout..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr "Åben Audio Bus Layout"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
msgstr "Der er ingen 'res://default_bus_layout.tres' fil."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr "Ugyldig fil, er ikke et audio bus layout."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr "Tilføj Bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr "Opret et nyt Bus Layout."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Indlæs"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr "Indlæs et eksisterende Bus Layout"
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Gem som"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr "Gem dette Bus Layout til fil."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr "Indlæs Default"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr "Indlæs standard Bus Layout."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Ugyldigt navn."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gyldige karakterer:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Ugyldigt navn. Det må ikke være i konflikt med eksisterende engine class "
"navn."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Ugyldigt navn. Det må ikke være i konflikt med eksisterende built-in type "
"navn."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Ugyldigt navn. Må ikke være i konflikt med eksisterende global constant navn."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Ugyldig Sti."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Fil eksisterer ikke."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Ikke i stien for ressource."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Tilføj AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' eksisterer allerede!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Omdøb Autoload"
#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Toggle AutoLoad Globals"
msgstr "Skift Autoload Globals"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Flyt Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Fjern Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Aktivér"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Flytte om på Autoloads"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Sti:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Node Navn:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Navn"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Opdatere Scene"
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr "Gemmer lokale ændringer..."
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr "Opdatere scene..."
#: editor/editor_data.cpp
msgid "[empty]"
msgstr "[tom]"
#: editor/editor_data.cpp
msgid "[unsaved]"
msgstr "[ikke gemt]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
msgstr "Vælg en basis mappe først"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Vælg en Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Opret Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Navn:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Kunne ikke oprette mappe."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Vælg"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Lagrings Fil:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Pakker"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr "Skabelonfil ikke fundet:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Filen Eksisterer, Overskrives?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Vælg nurværende mappe"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Kopier Sti"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Vis I Fil Manager"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr "Opret mappe..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Opdater"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Alle Genkendte"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Alle filer (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Åben en Fil"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Åben Fil(er)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Åbn en Mappe"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Åben en Fil eller Mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gem"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Gem en Fil"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Gå Tilbage"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Gå Fremad"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "Gå Op"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Skifter Skjulte Filer"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Skifter Favorit"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Skifter Modus"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Fokus Sti"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Flyt Favorit Op"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Flyt Favorit Ned"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
msgstr "Gå til overliggende mappe"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Mapper & Filer:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Forhåndsvisning:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Fil:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Du skal bruge en gyldig udvidelse."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Skan Kilder"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "(Gen)Importér Aktiver"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Søg i Hjælp"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "Class Liste:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Søg Classes"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Top"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Class:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
msgid "Inherits:"
msgstr "Inherits:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Inherited by:"
msgstr "Arvet af:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Kort Beskrivelse:"
#: editor/editor_help.cpp
msgid "Members"
msgstr "Medlemmer"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr "Medlemmer:"
#: editor/editor_help.cpp
msgid "Public Methods"
msgstr "Public Methods"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Public Methods:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
msgstr "GUI Temaelementer"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI Temaelementer:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr "Signaler:"
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr "Tællinger"
#: editor/editor_help.cpp
msgid "Enumerations:"
msgstr "Tællinger:"
#: editor/editor_help.cpp
msgid "enum "
msgstr "enum "
#: editor/editor_help.cpp
msgid "Constants"
msgstr "Constants"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Constants:"
#: editor/editor_help.cpp
msgid "Description"
msgstr "Beskrivelse"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Online Undervisning:"
#: editor/editor_help.cpp
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Der er i øjeblikket ingen beskrivelse af denne klasse. Det vil være en stor "
"hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en "
"beskrivelse!"
#: editor/editor_help.cpp
msgid "Properties"
msgstr "Egenskaber"
#: editor/editor_help.cpp
msgid "Property Description:"
msgstr "Beskrivelse af Egenskaber:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Der er i øjeblikket ingen beskrivelse af denne egenskab. Hjælp os venligst "
"ved at give os dit [color=$color][url=$url]bidrag[/url][/color]!"
#: editor/editor_help.cpp
#, fuzzy
msgid "Methods"
msgstr "Metode liste:"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Metode Beskrivelse:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
"Der er i øjeblikket ingen beskrivelse af denne metode. Det vil være en stor "
"hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en "
"beskrivelse!"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Søg Tekst"
#: editor/editor_help.cpp
msgid "Find"
msgstr "Find"
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Clear"
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr "Ryd Output"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
msgstr "Projekt eksport fejlede med fejlkode %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fejl, kan ikke gemme ressource!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Gem Ressource Som..."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "I see..."
msgstr "Jeg ser..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan ikke åbne fil til skrivning:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Det ønskede filformat er ukendt:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Fejl, under forsøg på at gemme."
#: editor/editor_node.cpp
msgid "Can't open '%s'."
msgstr "Kan ikke åbne '%s'."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr "Error ved parsing af '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "Uventet afslutning af fil '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr "Mangler '%s' eller det den afhænger af."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr "Fejl under indlæsning af '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Gemmer Scene"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analysere"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Opretter Thumbnail"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
msgstr "Denne handling kan ikke foretages uden tree root"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
"Kunne ikke gemme scene. Der er nogle afhængigheder (forekomster) som ikke "
"kunne opfyldes."
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Fejler med at indlæse ressource."
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan ikke indlæse MeshLibrary til sammenlægning!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Fejl, kan ikke gemme MeshLibrary!"
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't load TileSet for merging!"
msgstr "Kan ikke indlæse TileSet til sammenlægning!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Fejl, kan ikke gemme TileSet!"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Fejl, under forsøg på at gemme layout!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Standard editor layout overskrevet."
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Layout navn er ikke fundet!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Gendannet standardlayout til grundindstillinger."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Denne ressource tilhører en scene der var importeret, derfor kan den ikke "
"redigeres.\n"
"Læs venligst den relevante dokumentation for importering af scener, for "
"bedre at forstå arbejdsgangen."
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Denne ressource tilhører en scene, der blev instanced eller arvet.\n"
"Ændringer vil ikke blive gemt, når denne scene gemmes."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
"Denne ressource var importeret, så den kan ikke redigeres. Skift "
"indstillingerne i importpanelet og importér den igen."
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it will not be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
"Denne scene blev importeret, så alle ændringer vil ikke blive husket.\n"
"Instancing eller nedarving vil gøre det muligt at foretage ændringer.\n"
"Læs venligst den relevante dokumentation for import af scener, for bedre at "
"forstå denne arbejdsgang."
#: editor/editor_node.cpp
msgid ""
"This is a remote object so changes to it will not be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
"Dette er et fjernt objekt, så ændringer til det vil ikke blive opbevaret.\n"
"Læs venligst dokumentationen, der er relevant for fejlfinding, for bedre at "
"forstå denne arbejdsgang."
#: editor/editor_node.cpp
msgid "Expand all properties"
msgstr "Udvid alle egenskaber"
#: editor/editor_node.cpp
msgid "Collapse all properties"
msgstr "Klap alle egenskaber sammen"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Kopier Parametre"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Indsæt Parametre"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Indsæt Ressource"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Kopier Ressource"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "Gør Indbygget"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Gør Under-Ressourcer Unikke"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Åben i Hjælp"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Der er ingen defineret scene at køre."
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Ingen hoved scene er nogen sinde blevet defineret, vælg en?\n"
"Du kan ændre det senere i \"Projekt Indstillinger\" under kategorien "
"'Applikation'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Den valgte scene '%s' findes ikke, vælg en gyldig?\n"
"Du kan ændre det senere i \"Projekt Indstillinger\" i kategorien "
"'applikation'."
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Den valgte scene '%s' er ikke en scenefil, vælg en gyldig en?\n"
"Du kan ændre det senere i \"Projektindstillinger\" under kategorien "
"'applikation'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "Den nuværende scene er aldrig gemt, venligst gem før du kører den."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Kunne ikke starte underproces!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Åbn Scene"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Åbn Grund Scene"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Hurtig Åbn Scene..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr "Hurtig Åbn Script..."
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr "Gem & Luk"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr "Gem ændringer til '%s' før lukning?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr "Gem Scene Som..."
#: editor/editor_node.cpp
msgid "No"
msgstr "Nej"
#: editor/editor_node.cpp
msgid "Yes"
msgstr "Ja"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Denne scene er aldrig blevet gemt. Gem før kørsel?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Denne handling kan ikke udføres uden en scene."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Eksporter Maske Bibliotek"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr "Denne handing kan ikke udføres uden en rod node."
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Eksporter Tile Set"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr "Denne handling kan ikke udføres uden en valgt node."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Kan ikke genindlæse en scene, der aldrig blev gemt."
#: editor/editor_node.cpp
msgid "Revert"
msgstr "Vend tilbage"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Denne handling kan ikke fortrydes. Vend tilbage alligevel?"
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr "Hurtig Kør Scene..."
#: editor/editor_node.cpp
msgid "Quit"
msgstr "Afslut"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Forlad editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr "Åbn Projekt Manager?"
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr "Gem & Afslut"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr "Gem ændringer i følgende scene(r) før du afslutter?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr "Gem ændringer i følgende scene(r), før du åbner Projekt Manager?"
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
"Denne mulighed er forældet. De situationer hvor man skal fremtvinge en "
"opdatering, betragtes nu som en fejl. Rapporter venligst."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Vælg en Main Scene"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
"Kan ikke aktivere addon plugin ved: '%s' parsing af konfiguration "
"mislykkedes."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr "Kan ikke finde scriptfelt for addon plugin på: 'res://addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr "Kan ikke indlæse addon script fra stien: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
"Kan ikke indlæse addon script fra sti: '%s' Grund typen er ikke EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"Kan ikke indlæse addon script fra sti: '%s' Script er ikke i "
"værktøjstilstand."
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
"Scene '%s' blev automatisk importeret, så den kan ikke ændres.\n"
"For at lave ændringer i den, kan en ny nedarvet scene oprettes."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Ugh"
msgstr "Ugh"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Fejl ved indlæsning af scenen, den skal være indenfor projektstien. Brug "
"'Import' for at åbne scenen og gem den indenfor projektstien."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scene '%s' har brudte afhængigheder:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr "Ryd Seneste Scener"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Gem Layout"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Slet Layout"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Skift Scene Fane"
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr "%d flere filer og mapper"
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr "%d flere mapper"
#: editor/editor_node.cpp
msgid "%d more files"
msgstr "%d flere filer"
#: editor/editor_node.cpp
#, fuzzy
msgid "Dock Position"
msgstr "Dock Position"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Distraktions Fri Modus"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr "Skift distraktions-fri modus."
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr "Tilføj en ny scene."
#: editor/editor_node.cpp
#, fuzzy
msgid "Scene"
msgstr "Scene"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Gå til den forrige åbnede scene."
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Næste fane"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Forrige fane"
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr "Filtrer filer..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Handlinger med scene filer."
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Ny Scene"
#: editor/editor_node.cpp
#, fuzzy
msgid "New Inherited Scene..."
msgstr "Ny Nedarvet Scene..."
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr "Åbn Scene..."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Gem Scene"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Gem alle Scener"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Luk Scene"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr "Åben Seneste"
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "Konverter Til..."
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr "MaskeBibliotek..."
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr "TileSet..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Fortryd"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
msgstr "Annuller Fortyd"
#: editor/editor_node.cpp
#, fuzzy
msgid "Revert Scene"
msgstr "Vend Scene Tilbage"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "Diverse projekt eller scene redskaber."
#: editor/editor_node.cpp
msgid "Project"
msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Projekt Indstillinger"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Kør Script"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksporter"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "Værktøjer"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Afslut til Projekt Listen"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug"
msgstr "Debug"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Implementere med Remote Debug"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Ved eksport eller deploy, vil den resulterende eksekverbare fil forsøge at "
"oprette forbindelse til denne computers IP adresse for at blive debugged."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Lille Deploy med Nætværks FS"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Når denne indstilling er aktiveret, vil eksport eller deploy producere en "
"minimal eksekverbar.\n"
"Filsystemet vil blive leveret fra projektet af redaktøren over netværket.\n"
"På Android vil deploy bruge USB-kablet til hurtigere ydeevne. Denne mulighed "
"gør det hurtigere at teste spil, der fylder meget."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Synlig Kollisionsformer"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Kollisionsformer og raycast-noder (til 2D og 3D) vil være synlige på det "
"kørende spil, hvis denne indstilling er tændt."
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Synlig Navigation"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Navigationsmasker og polygoner vil være synlige på det kørende spil, hvis "
"denne indstilling er tændt."
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synkroniser Scene Ændringer"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Når denne indstilling er tændt, vil eventuelle ændringer til scenen i "
"editoren blive overført til det kørende spil.\n"
"Ved brug af fjernadgang til en enhed, er det mere effektivt med netværks "
"filsystem."
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synkroniser Script Ændringer"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Når denne indstilling er tændt, genindlæses gemte script, på det kørende "
"spil.\n"
"Når det bruges eksternt på en enhed, er dette mere effektivt med "
"netværksfilsystem."
#: editor/editor_node.cpp
msgid "Editor"
msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Editor Indstillinger"
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Layout"
msgstr "Editor Layout"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "Skifter fuldskærm"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Organiser Eksport Skabeloner"
#: editor/editor_node.cpp
msgid "Help"
msgstr "Hjælp"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Klasser"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Search"
msgstr "Søg"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
msgstr "Online Dokumentation"
#: editor/editor_node.cpp
msgid "Q&A"
msgstr "Spørgsmål og Svar"
#: editor/editor_node.cpp
msgid "Issue Tracker"
msgstr "Problem Tracker"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Fællesskabet"
#: editor/editor_node.cpp
msgid "About"
msgstr "Om"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Spil dit projekt."
#: editor/editor_node.cpp
msgid "Play"
msgstr "Spil"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Sæt scenen på pause"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Sæt scenen på pause"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Stop scenen."
#: editor/editor_node.cpp
msgid "Stop"
msgstr "Stop"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Spil den redigerede scene."
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Spil Scenen"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Spil tilpasset scene"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Spil Brugerdefineret Scene"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Snurrer når editor vinduer gentegnes!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Altid Opdater"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Opdater Ændringer"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "Slå Opdaterings Snurrer Fra"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektør"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Opret en ny ressource i hukommelsen og rediger den."
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Indlæs en eksisterende ressource fra disk og rediger den."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Gem den aktuelt redigerede ressource."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As..."
msgstr "Gem Som..."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Gå til det forrige redigerede objekt i historikken."
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Gå til det næste redigerede objekt i historikken."
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historik af nyligt redigerede objekter."
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Objekt Egenskaber."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
msgstr "Ændringer kan mistes!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importer"
#: editor/editor_node.cpp
msgid "Node"
msgstr "Node"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Fil System"
#: editor/editor_node.cpp
msgid "Output"
msgstr "Output"
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Gem Ikke"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Importér Skabeloner Fra ZIP Fil"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Eksporter Projekt"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Eksporter Bibliotek"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Flet Med Eksisterende"
#: editor/editor_node.cpp
msgid "Password:"
msgstr "Kodeord:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Åben & Kør et Script"
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Ny Arved"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Indlæs Fejl"
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Vælg"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Åbn 2D Editor"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Åbn 3D Editor"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Åbn Script Editor"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Åben Bibliotek over Aktiver"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr "Åbn næste Editor"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Åben den forrige Editor"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr "Opretter Maske Forhåndsvisninger"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniature..."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installerede Plugins:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Opdater"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Forfatter:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Stop Profilering"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Start Profilering"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Måling:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Frame Tid (sek)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Gennemsnitlig Tid (sek)"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame %"
msgstr "Frame %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fysik Frame %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Tid:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Inklusiv"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "Selv"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame #:"
msgstr "Frame #:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Time"
msgstr "Tid:"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Calls"
msgstr "Kald"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Vælg enhed fra listen"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
"Ingen kørbare eksport forudindstillinger fundet til denne platform.\n"
"Tilføj venligst en kørbar forudindstilling i eksportmenuen."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Skriv din logik i metoden _run ()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Der er allerede en editeret scene."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Kunne ikke instantiere script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Glemte du 'tool' keywordet?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Kunne ikke køre script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run' metoden?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Standard (Samme som Editor)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vælg Noder at Importere"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Scene Sti:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importer Fra Node:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
msgstr "Gen-Download"
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Afinstaller"
#: editor/export_template_manager.cpp
msgid "(Installed)"
msgstr "(Installeret)"
#: editor/export_template_manager.cpp
msgid "Download"
msgstr "Download"
#: editor/export_template_manager.cpp
msgid "(Missing)"
msgstr "(Mangler)"
#: editor/export_template_manager.cpp
msgid "(Current)"
msgstr "(Nuværende)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
msgstr "Henter spejle, vent venligst ..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
msgstr "Fjern skabelonversion '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
msgstr "Kan ikke åbne eksport skabeloner zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
msgstr "Ugyldigt version.txt format inde i skabeloner."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt fundet inde i skabeloner."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:"
msgstr "Fejl ved oprettelse af sti til skabeloner:\n"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr "Udpakning af Eksportskabeloner"
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr "Importerer:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
"Ingen download links fundet til denne version. Direkte download er kun "
"tilgængelig til officielle udgivelser."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't resolve."
msgstr "Kan ikke løses."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr "Ingen forbindelse."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr "Ingen reaktion."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request Failed."
msgstr "Foresp. Fejlede."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr "Omdiriger Løkke."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr "Fejlet:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download fuldført."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "Fejl i anmodning url: "
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to Mirror..."
msgstr "Forbinder..."
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr "Afbrudt"
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr "Løse"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Resolve"
msgstr "Kan ikke Løses"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr "Forbinder..."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
msgstr "Ingen forbindelse"
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr "Tilsluttet"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr "Anmoder..."
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr "Indlæser"
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr "Forbindelses fejl"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr "SSL Handshake Fejl"
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Nuværende version:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
msgstr "Installerede Versioner:"
#: editor/export_template_manager.cpp
msgid "Install From File"
msgstr "Installer fra Fil"
#: editor/export_template_manager.cpp
msgid "Remove Template"
msgstr "Fjern Template"
#: editor/export_template_manager.cpp
msgid "Select template file"
msgstr "Vælg template fil"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr "Eksporter Skabelon Manager"
#: editor/export_template_manager.cpp
msgid "Download Templates"
msgstr "Download Skabeloner"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
msgstr "Vælg spejl fra liste: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "Kan ikke skrive til file_type_cache.cch. Gemmer ikke fil type cache!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Kan ikke navigere til '%s' da det ikke blev fundet i filsystemet!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
msgstr "Vis emner som et gitter af miniaturebilleder"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
msgstr "Vis emner som en liste"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"\n"
"Status: Import af filen fejlede. Venligst reparer filen og genimporter "
"manuelt."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "Kan ikke flytte/omdøbe resourcen root."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move a folder into itself."
msgstr "Kan ikke flytte en mappe til sig selv\n"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "Fejl i flytning:\n"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "Fejl under indlæsning:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Unable to update dependencies:"
msgstr "Kan ikke opdatere afhængigheder:\n"
#: editor/filesystem_dock.cpp
msgid "No name provided"
msgstr "Intet navn angivet"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
msgstr "Det angivne navn indeholder ugyldige karakterer"
#: editor/filesystem_dock.cpp
msgid "No name provided."
msgstr "Intet navn angivet."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr "Navnet indeholder ugyldige karakterer."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr "En fil eller mappe med dette navn findes allerede."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "Omdøb fil:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr "Omdøber mappe:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "Duplikere"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating folder:"
msgstr "Omdøber mappe:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
msgstr "Udvid alle"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
msgstr "Klap alle sammen"
#: editor/filesystem_dock.cpp
msgid "Rename..."
msgstr "Omdøb..."
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "Flyt Til..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scene(s)"
msgstr "Åbn Scene"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instans"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Rediger Afhængigheder..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr "Vis Ejere..."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplikere"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Forrige Mappe"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Næste Mappe"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Gen-scan Filsystemet"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Skift mappe status til Favorit"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
"Scanner Filer,\n"
"Vent Venligst..."
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Flyt"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
msgstr "Omdøb"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Føj til Gruppe"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Fjern fra Gruppe"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkelt Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr "Importer med Adskilte Animationer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr "Importer med Adskilte Materialer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr "Importer med Adskilte Objekter"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr "Importer med Adskilte Objekter+Materialer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr "Importer med Adskilte Objekter+Animationer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr "Importer med Adskilte Materialer+Animationer"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr "Importer med Adskilte Objekter+Materialer+Animationer"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr "Importer som Adskillige Scener"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr "Importer som Adskillige Scener+Materialer"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr "Importerer Scene..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr "Generering af lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr "Generering til Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr "Kører Brugerdefineret Script..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr "Kunne ikke indlæse efter-import script:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "Ugyldig/ødelagt script til efter-import (check konsol):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr "Fejl ved kørsel af efter-import script:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr "Gemmer..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr "Sæt som Standard for '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr "Fjern Standard for '%s'"
#: editor/import_dock.cpp
msgid " Files"
msgstr " Filer"
#: editor/import_dock.cpp
msgid "Import As:"
msgstr "Importer Som:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset..."
msgstr "Forudindstillet..."
#: editor/import_dock.cpp
msgid "Reimport"
msgstr "Genimporter"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Sæt"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "Grupper"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Vælg en Node at redigere Signaler og Grupper for."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Opret Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "Rediger Poly"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr "Indsæt Punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "Rediger Poly (Fjern Punkt)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
msgstr "Fjern Poly og Punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
msgstr "Opret en ny polygon fra start"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
"Rediger eksisterende polygon:\n"
"LMB: Flyt Punkt.\n"
"Ctrl+LMB: Skil Segment.\n"
"RMB: Slet Punkt."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
msgstr "Slet points"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Skift Autoplay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Ny Animation Navn:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Ny Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Ændre Animation Navn:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Slet Animation?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Fjern Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "FEJL: Ugyldig animationsnavn!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "FEJL: Animationsnavn eksisterer allerede!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Omdøb animation"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Tilføj animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Indlæs animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Lav en kopi af animation"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "FEJL: Der er ingen animation der kan kopieres!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "FEJL: Ingen animationsressource i udklipsholder!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "FEJL: Der er ingen animation som kan redigeres!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Afspil valgte animation baglæns fra nuværende position. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Afspil valgt animation baglæns fra slutningen. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Stop animation afspilning. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Afspil valgt animation fra start. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Afspil valgt animation fra nuværende position. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Animationsposition (i sekunder)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "Beskrivelse"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "Indsæt"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Rediger filtre"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters..."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "AnimationTree"
msgstr "Animation Zoom."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Indhold:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr "Vis filer"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr "Kan ikke forbinde til host:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr "Fejl ved forespørgsel"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
msgstr "Alle"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Omvendt"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Websted:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support..."
msgstr "Støtte..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Officiel"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Tester"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "Assets zipfil"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
msgstr "Opret ny vertikal guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
msgstr "Fjern vertikal guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
msgstr "Opret ny horisontal guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
msgstr "Fjern horisontal guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Toggles snapping"
msgstr "Skift snapping mode"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
msgstr "Sæt midtpunkt på musens position"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "Ændre standard typen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
msgstr "Tilføj punkt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
msgstr "Fjern punkt"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Left linear"
msgstr "Lineær"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr "Fjern Kurve Punkt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Vis FPS"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV2"
msgstr "Vis FPS"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Point Position"
msgstr "Fjern Kurve Punktets Position"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve In Position"
msgstr "Fjern Signal"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Set Curve Out Position"
msgstr "Fjern Signal"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Remove Out-Control Point"
msgstr "Fjern Funktion"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Rediger"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Indsæt"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ressource"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sorter"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Copy Script Path"
msgstr "Kopier Sti"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Show In File System"
msgstr "Vis I Fil Manager"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr "Luk alt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
msgstr "Debug med ekstern editor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr "Kassér"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cut"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopier"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Vælg alle"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr "Fjern Line"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Fold Line"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr "Skift/Toggle Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
msgstr "Konverter til små bogstaver"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr "Oversætter: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
msgstr "Skift Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr "Vis FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr "Halv opløsning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Select Mode (Q)"
msgstr "Vælg Mode (Q)\n"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Mode (%s)"
msgstr "Vælg Mode (Q)\n"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Select"
msgstr "Vælg værktøj"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Move"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Rotate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr "Flyt (Før)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Fjern Alt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All"
msgstr "Fjern Alt"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Slet valgte"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr "Line Draw"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Tile Set"
msgstr "TileSet..."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Select current edited sub-tile."
msgstr "Gem den aktuelt redigerede ressource."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Annuller"
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted: "
msgstr ""
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
#: editor/project_export.cpp
msgid "Patches"
msgstr "Patches"
#: editor/project_export.cpp
msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr "Funktions Liste:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid Project Name."
msgstr "Ugyldigt navn."
#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create folder."
msgstr "Kunne ikke oprette mappe."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr "Omdøb Projekt"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "Importer"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "Opret"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Install & Edit"
msgstr "Installér"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Create folder"
msgstr "Opret mappe"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
msgstr "Kan ikke åbne projekt"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektleder"
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Templates"
msgstr "Skabeloner"
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr "Kan ikke kører projekt"
#: editor/project_manager.cpp
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Alt+"
msgstr "Alt +"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Akse"
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Erase Input Action"
msgstr "Slet valgte"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device"
msgstr "Enhed"
#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knap"
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr "Venstre knap."
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr "Højre knap."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr "Midterste knap."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr "Hjulet op."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr "Hjulet ned."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr "Tilføj Global Property"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr "Slet Valgte"
#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr "Ændret Lokalfilter"
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show all locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show only selected locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr "Filter mode:"
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr "Vælg Node"
#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/property_editor.cpp
msgid "Show in File System"
msgstr ""
#: editor/property_editor.cpp
msgid "Convert To %s"
msgstr "Konverter Til %s"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Vælg en Node"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
msgstr ""
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Vælg Property"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr "Vælg Virtual Method"
#: editor/property_selector.cpp
msgid "Select Method"
msgstr "Vælg Method"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "Ok"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Sub-Resources"
msgstr "Sub-Ressourcer:"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Ryd Script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Filtrer noder"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Remote"
msgstr "Fjern"
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Åben script"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr "Fejl ved indlæsning af skabelon '%s'"
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr "Fejl - kunne ikke oprette script i filsystem."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "Fejl ved load af script fra %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
msgstr "Filen findes, vil blive genbrugt"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid Path"
msgstr "Ugyldig sti"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path"
msgstr "Ugyldigt inherited parent navn eller sti"
#: editor/script_create_dialog.cpp
msgid "Script valid"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Create new script file"
msgstr "Opret ny script fil"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Inherits"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Template"
msgstr "Skabelon"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote "
msgstr "Fjern"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Copy Error"
msgstr "Indlæs Fejl"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
#, fuzzy
msgid "Remove current entry"
msgstr "Fjern Kurve Punkt"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "trin argument er nul!"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr "Ikke et script med en instans"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr "Ikke baseret på et script"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr "Ikke baseret på en ressource fil"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Ugyldig instans ordbogs format (mangler @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "Ugyldig instans ordbogs format (kan ikke indlæse script ved @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Ugyldig forekomst ordbog format (ugyldigt script på @path)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Next Plane"
msgstr "Næste fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Previous Plane"
msgstr "Forrige fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Delete Selection"
msgstr "GridMap Slet Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplikér Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr "Clip Deaktiveret"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
msgstr "Opret Area"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Ryd Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create solution."
msgstr "Fejler med at indlæse ressource."
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to save solution."
msgstr "Fejler med at indlæse ressource."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Failed to create C# project."
msgstr "Fejler med at indlæse ressource."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Opret Abonnement"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
#, fuzzy
msgid "Build Project"
msgstr "Projekt"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr ""
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
"En node yielded uden arbejdshukommelse, læs venligst dokumenterne for at se "
"hvordan man yielder rigtigt!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
"Node givet, men returnerede ikke en funktion tilstand i den første "
"arbejdshukommelse."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
"Returværdien skal tildeles første element af nodens arbejdshukommelse! Fix "
"din node venligst."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr "Node returnerede en ugyldig sekvens output: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr "Stakoverløb med stak dybde: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Rediger Signal argumenter"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr "Skift Argument Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr "Ændre Argument navn"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr "Sæt Variabel Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funktioner:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr "Navnet er ikke et gyldigt id:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr "Navnet allerede bruges af en anden func/var/signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr "Omdøb Funktion"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr "Omdøbe variablen"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr "Omdøb Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr "Tilføj Funktion"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr "Tilføj variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr "Tilføj Signal"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Expression"
msgstr "Skift udtryk"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Tilføj Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr "Fjern VisualScript Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr "Tilføj Preload Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr "Tilføj Node(r) fra Tree"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr "Tilføj Getter Egenskab"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr "Tilføj Setter Egenskab"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr "Skift Base Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr "Flyt Node(s)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr "Fjern VisualScript Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr "Forbind Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
msgstr "Tilstand"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
msgstr "Retur"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
msgstr "Kald"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr "Ændre Input Værdi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr "Indsæt VisualScript Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Fjern Funktion"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable"
msgstr "Rediger Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Fjern Variabel"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal"
msgstr "Rediger Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Fjern Signal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr "Redigerer Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Redigerer Signal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
msgstr "Basis Type:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Tilgængelige Noder:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
msgstr "Vælg eller Opret en funktion til at redigere graf"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
msgstr "Rediger Signal argumenter:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
msgstr "Rediger Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Slet Valgte"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Find Node Type"
msgstr "Find Node Type"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr "Indsæt Node"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Input type ikke iterabel: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "Iterator blev ugyldig"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr "Iterator blev ugyldig: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr "Ugyldigt index egenskabsnavn."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr "Base-objekt er ikke en Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr "Stien fører ikke til Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ": Ugyldigt argument af typen: "
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ": Ugyldige argumenter: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet blev ikke fundet i scriptet: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr "VariableSet blev ikke fundet i scriptet: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"Brugerdefinerede node har ingen _step() metode, kan ikke behandle graf."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
"Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng "
"(fejl)."
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not write file:"
msgstr "Kunne ikke skrive til fil:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not open template for export:"
msgstr "Kan ikke åbne skabelon til eksport:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Invalid export template:"
msgstr "Ugyldigt eksport skabelon:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read custom HTML shell:"
msgstr "Kan ikke læse brugerdefineret HTML shell:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read boot splash image file:"
msgstr "Kan ikke læse boot splash billed fil:\n"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Using default boot splash image."
msgstr "Kan ikke læse boot splash billed fil:\n"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' "
"for at AnimatedSprite kan vise frames."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Kun et synligt CanvasModulate er tilladt pr. scene (eller et sæt af "
"instanserede scener). Den første vil blive brugt, mens resten vil blive "
"ignoreret."
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D tjener kun til at give en kollisionsfigur til et "
"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "En tom CollisionPolygon2D har ingen effekt på kollision."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D tjener kun til at give en kollision figur til en "
"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"En figur skal gives CollisionShape2D for at det fungerer. Opret venligst en "
"figur ressource for den!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"En occluder polygon skal angives (eller tegnes) for at denne occluder træder "
"i kraft."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"En NavigationPolygon ressource skal sættes eller laves for at denne node kan "
"virke. Sæt venligst en egenskab eller tegn en polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance skal være et barn eller barnebarn til en "
"Navigation2D node. Det giver kun navigationsdata."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer node virker kun, når den angives som barn af en "
"ParallaxBackground node."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D virker kun, når den angives som et barn af en Path2D node."
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D fungerer bedst, når det bruges med den redigerede "
"scenerod direkte som parent."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
"This node has no children shapes, so it can't interact with the space.\n"
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon tjener kun til at give en kollision figur til en "
"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, "
"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "En tom CollisionPolygon har ingen effekt på kollision."
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape tjener kun til at give en kollision figur til en "
"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, "
"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"En figur skal gives for at CollisionShape fungerer. Opret en figur ressource "
"til det!"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"En NavigationMesh ressource skal laves eller oprettes for at denne node kan "
"fungere."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "Stien skal pege på en gyldig fysisk node for at virke."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
msgstr ""
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede "
"scener)."
#: scene/3d/scenario_fx.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"En SpriteFrames ressource skal oprettes eller angivets i egenskaben 'Frames' "
"for at AnimatedSprite3D kan vise frames."
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Advarsel!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Bekræft venligst..."
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select this Folder"
msgstr "Vælg Method"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popups er skjulte som standard, medmindre du kalder popup() eller nogen af "
"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de "
"bliver skjult under afvikling."
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr ""
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Denne viewport er ikke angivet som render target. Hvis du har tænkt dig for "
"at vise dens indhold direkte til skærmen, gør det til et barn af Control, så "
"den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens "
"indre textur til en node så den kan vises."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Fejl under initialisering af FreeType."
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Ukendt skrifttypeformat."
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Error loading skrifttype."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Ugyldig skriftstørrelse."
#, fuzzy
#~ msgid "Previous"
#~ msgstr "Forrige fane"
#~ msgid "Next"
#~ msgstr "Næste"
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Kan ikke indeholde '/' eller ':'"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig "
#~ "identifikator."
#~ msgid "Can't write file."
#~ msgstr "Kan ikke skrive til fil."
#~ msgid "Not found!"
#~ msgstr "Ikke fundet!"
#~ msgid "Replace By"
#~ msgstr "Erstattes Af"
#~ msgid "Case Sensitive"
#~ msgstr "Forskel på små og store bogstaver"
#~ msgid "Backwards"
#~ msgstr "Tilbage"
#~ msgid "Prompt On Replace"
#~ msgstr "Spørg Ved Erstatning"
#~ msgid "Skip"
#~ msgstr "Spring Over"
#~ msgid "Move Add Key"
#~ msgstr "Flyt Add Key"
#~ msgid "List:"
#~ msgstr "Liste:"
#, fuzzy
#~ msgid ""
#~ "\n"
#~ "Source: "
#~ msgstr "Ressource"
#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Gå til linje"
#~ msgid "Meta+"
#~ msgstr "Meta +"
#, fuzzy
#~ msgid "Setting '"
#~ msgstr "Tester"
#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Kun Valgte"
#, fuzzy
#~ msgid "Selection -> Clear"
#~ msgstr "Kun Valgte"
#~ msgid ""
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
#~ "must be set to 'render target' mode."
#~ msgstr ""
#~ "Egenskaben Path skal pege på en gyldig Viewport node for at virke. Sådan "
#~ "en Viewport skal indstilles til 'render target' tilstand."
#~ msgid ""
#~ "The Viewport set in the path property must be set as 'render target' in "
#~ "order for this sprite to work."
#~ msgstr ""
#~ "Viewport angivet i egenskaben path skal indstilles som 'render target' "
#~ "for at denne sprite kan virke."
#~ msgid "Filter:"
#~ msgstr "Filter:"
#~ msgid "Method List For '%s':"
#~ msgstr "Metode liste For '%s':"
#~ msgid "Arguments:"
#~ msgstr "Argumenter:"
#~ msgid "Return:"
#~ msgstr "Tilbage:"
#, fuzzy
#~ msgid "Error moving file:\n"
#~ msgstr "Error loading skrifttype."
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Fil:"
#~ msgid "Ctrl+"
#~ msgstr "CTRL +"
#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "Ugyldigt index egenskabsnavn."
#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "Ugyldig skriftstørrelse."
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Egenskaben Path skal pege på en gyldig Particles2D node for at virke."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SamplePlayer to play sound."
#~ msgstr ""
#~ "En SampleLibrary ressource skal oprettes eller angives i egenskaben "
#~ "'samples' for at SamplePlayer kan afspille lyd."
#~ msgid ""
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
#~ "in order for SpatialSamplePlayer to play sound."
#~ msgstr ""
#~ "En SampleLibrary ressource skal oprettes eller angives i egenskaben "
#~ "'samples' for at SpatialSamplePlayer kan afspille lyd."
#~ msgid "Replaced %d Ocurrence(s)."
#~ msgstr "Erstattede %d tilfælde."
#, fuzzy
#~ msgid "Create Android keystore"
#~ msgstr "Opret mappe"
#, fuzzy
#~ msgid "Organization"
#~ msgstr "Overgang"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance indeholder ikke en BakedLight ressource."
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "Brugerdefineret node har ingen _get_output_port_unsequenced(idx,wmem), "
#~ "men unsequenced porte blev angivet."